NEWB
Well-Known Member
I was thinking that even though I like his moveset now, meta knight feels a little less awesome to me now. This is mostly because I regarded his old upsmash and jab as one of my very favorite attacks because they looked AWESOME! So I want suggest a couple ways that each could return/reapplied.
Personally, I don't like his new upsmash. I like how it functions though, so I'm not gonna say let's revert though. His old upsmash could return in a much cooler way! As is, his current Uair is only useful for chaining into itself at low percents. It doesn't do anything else except have decent range, but it's very weak. So I was thinking that you could trigger an aerial upsmash by doing the same thing as Ike's helicopter Uair. The attack would send him up a SMALL distance, possibly with endlag to prevent this move from being used as a 5th recovery. The idea is that this move could either add a little more kill power to his Uair or be a move that auto links three times since his Uair hits only once usually. Ideally, I'd like to see no hitlag here to make the move look awesome, but if you guys think that they should DI in the move, then put hitlag I guess. Maybe limit the number of times it can be used in the air.
Alternatively, this move could have the same input as I described, but only work when he jums off the ground. Basically, like when Ike uses helisword from the ground. This would literally be an alt upsmash that kills instead of combing when the foes is at really high percents. This move would use the special fall animation as endlag.
Now for his jab, I'm less sure about this one. I think that this move should turn into an aoe attack with a refreshing hitbox that gets weaker over time. The move would only hit ONCE even though he swings a ton of times. This emphasizes how fast he swings that sword, visually hitting 5 or 6 times instantly. This move could also break or deflect all weak preojectiles(when a sheild sends a projectile up or down at an angle instead of back at the foe) and again look awesome! Before you say that this move will be abused on the edge, i suggest that this move is only triggered by pressing A anytime after MK says fight me in his taunt, but maybe before he swings his sword the second time, to limit him a little. This moves endlag would be the end of the taunt after it is used, but extended or shortened to give the foe time to punish him on whiff.
Thoughts?
Personally, I don't like his new upsmash. I like how it functions though, so I'm not gonna say let's revert though. His old upsmash could return in a much cooler way! As is, his current Uair is only useful for chaining into itself at low percents. It doesn't do anything else except have decent range, but it's very weak. So I was thinking that you could trigger an aerial upsmash by doing the same thing as Ike's helicopter Uair. The attack would send him up a SMALL distance, possibly with endlag to prevent this move from being used as a 5th recovery. The idea is that this move could either add a little more kill power to his Uair or be a move that auto links three times since his Uair hits only once usually. Ideally, I'd like to see no hitlag here to make the move look awesome, but if you guys think that they should DI in the move, then put hitlag I guess. Maybe limit the number of times it can be used in the air.
Alternatively, this move could have the same input as I described, but only work when he jums off the ground. Basically, like when Ike uses helisword from the ground. This would literally be an alt upsmash that kills instead of combing when the foes is at really high percents. This move would use the special fall animation as endlag.
Now for his jab, I'm less sure about this one. I think that this move should turn into an aoe attack with a refreshing hitbox that gets weaker over time. The move would only hit ONCE even though he swings a ton of times. This emphasizes how fast he swings that sword, visually hitting 5 or 6 times instantly. This move could also break or deflect all weak preojectiles(when a sheild sends a projectile up or down at an angle instead of back at the foe) and again look awesome! Before you say that this move will be abused on the edge, i suggest that this move is only triggered by pressing A anytime after MK says fight me in his taunt, but maybe before he swings his sword the second time, to limit him a little. This moves endlag would be the end of the taunt after it is used, but extended or shortened to give the foe time to punish him on whiff.
Thoughts?