Ferrous Faucet
Well-Known Member
I've been trying to learn to use Jigglypuff, but I need some help on techniques.
How many jumps does Jigglypuff have? When are jumps replenished? I'm guessing they are all replenished when Jigglypuff touches the ground or grabs a ledge. Is there any other way to maximize my air time? I also know about Rising Pound, but if I'm doing it correctly then it only gives a tiny bit of vertical height.
How do I effectively use Pound? I know it has a different hitbox at the end that sends foes far towards (and past) Jigglypuff, but any interesting setups?
How does Rollout work, and how can I use it effectively? I know I have to charge it, but after releasing, is there anything I can do besides just press left and right to change direction? What other moves can Rollout be cancelled into? If I accidentally use a minimally charged Rollout, is there anything I can do to try to protect myself while Jigglypuff rolls helplessly?
How does the gravity taunt work? I have seen people trying to use it on the Youtube replay channel but it looks like it rarely works, so how can I maximize effectiveness?
Is Jigglypuff's down aerial useless, or am I doing something wrong? It seems to make Jigglypuff move downwards every time, which is not a fastfall but just part of the move. The hitbox seems to be small and with low priority. Very often, my opponent hits right through it like the attack isn't even there. Even if I do manage to hit someone with it, because it makes Jigglypuff move downwards, Jigglypuff passes through the opponent and ends up underneath, which puts me in a position vulnerable to meteor attacks and such. Maybe I'm supposed to use it to drill into my opponent and then cancel into Rest, but that can't be the only purpose for it, right? Does Jigglypuff have any effective moves to defend itself from being attacked from below?
Any other Jigglypuff tips you guys have to help me be a better fighter?
How many jumps does Jigglypuff have? When are jumps replenished? I'm guessing they are all replenished when Jigglypuff touches the ground or grabs a ledge. Is there any other way to maximize my air time? I also know about Rising Pound, but if I'm doing it correctly then it only gives a tiny bit of vertical height.
How do I effectively use Pound? I know it has a different hitbox at the end that sends foes far towards (and past) Jigglypuff, but any interesting setups?
How does Rollout work, and how can I use it effectively? I know I have to charge it, but after releasing, is there anything I can do besides just press left and right to change direction? What other moves can Rollout be cancelled into? If I accidentally use a minimally charged Rollout, is there anything I can do to try to protect myself while Jigglypuff rolls helplessly?
How does the gravity taunt work? I have seen people trying to use it on the Youtube replay channel but it looks like it rarely works, so how can I maximize effectiveness?
Is Jigglypuff's down aerial useless, or am I doing something wrong? It seems to make Jigglypuff move downwards every time, which is not a fastfall but just part of the move. The hitbox seems to be small and with low priority. Very often, my opponent hits right through it like the attack isn't even there. Even if I do manage to hit someone with it, because it makes Jigglypuff move downwards, Jigglypuff passes through the opponent and ends up underneath, which puts me in a position vulnerable to meteor attacks and such. Maybe I'm supposed to use it to drill into my opponent and then cancel into Rest, but that can't be the only purpose for it, right? Does Jigglypuff have any effective moves to defend itself from being attacked from below?
Any other Jigglypuff tips you guys have to help me be a better fighter?