Pichu including his ears being taller than Pikachu does not look better at all, no.[GIANT IMAGES]
Doesn't that look better?
Pichu including his ears being taller than Pikachu does not look better at all, no.[GIANT IMAGES]
Doesn't that look better?
I prefer proper function over good-looking form, and Pichu looks bad either way. Might as well balance it correctly, then.It still looks awful, cause Pichu's head is almost the size of Pikachu's body when resized like that. It worked in Melee cause it was designed properly amongst the rest of the fat cast. As I said before, this Pichu is built off of Pikachu as far as I am aware, and thus doesn't follow that same rule. Brawl Pikachu hit the gym and slimmed down, so giving Pichu some Miracle Grow will make him look awful by comparison.
I thought that was toned down a bunch? Pichu's new "tap/hold" system gave it the option to use weaker attacks that don't damage it, IIRC.And don't forget that Pichu hurts himself while attacking, so at least 1/4 to 1/3 the damage he takes in a long fight is done by himself, bringing him closer to death faster than anyone else.
My previous argument is supposed to be about game balance. Pichu is small, and is therefore hard to hit right? He's supposed to be that way. Pichus is supposed to be hard to hit because he damages himself and is in the top 5 lightest characters in the game. You are supposed to be ables to kill Pichu very early, especially due to the fact that higher gravity = greater knockback and Pichu has rather high gravity. You are supposed to work for the hits you get on Pichu because several characters can kill him absurdly early. If he was bigger the risk/ reward factor of going for a hit would be heavily skewed towards reward.I think the Pichu Bent did looks great...i also think its awesome that he's willing to make these pics to easily show his suggestions and better support his opinion. The size increase would definitely help game balance. Pichu's moveset is arguably the most diverse in the game. If this game had a fully developed meta, wouldn't surprise me at all to see Pichu be the highest tier character. Good damage output, great kill power, fast, attacks with lots of range vertically and horizontally, spacing options, great recovery, and extremely hard to hit due to its absurdly small size.
And, idk why we have to keep saying this, but how weird you think the model looks is irrelevant to this discussion...since its an opinion about aesthetics and not a counter to what Bent is suggesting (that Pichu looks great to me though, looks like he does in Pokemon with the football shaped head). At any rate, weirdness should not be what you comment on; especially considering it could be edited to maintain a similar size with a less "weird" head shape. The general size of the model should be the focus. And I agree that a model similar to Bent's suggestion is a justifiable decision for game balance.
Uh, guys, don't get carried away -- I was referring to how well Melee did their character sizes, and nothing else. All that other stuff you mentioned about Melee isn't relevant here. Melee did plenty of things wrong, but you can't deny how well they sized the cast.
Presentation matters a ton. If we catered to game balance and absolutely nothing else, Brawl Minus would not be the game players know and love today.Pin Clock: Bend Pichu's ears back a bit -- just like they were in Melee -- and it's a little bit shorter than Pikachu. Again, just like it was in Melee.
Pichu's ears don't really matter, since they don't have a hurtbox AFAIK... It's Pichu's hurtboxes being too small that is the problem here.
if i was making the game id make pichu even smaller, but thats just me.
I found this tutorial on one-slot size mods. I'll experiment with BrawlBox and see what I can come up with when I have time.What would a 3% size increase do? Is there a way for Bent to show that?
I don't do much 3D Animation, but from a primarily 2D ExperienceIs animating really hard?
I knew 2D sprite animation was tedious... I thought working with 3D models might be easier, since you don't have to animate pixel-by-pixel.I don't do much 3D Animation, but from a primarily 2D Experience
Yes. It also requires ungodly amounts of patience. Almost insulted that's even a question.
what i find funny is while you bring that up. the pichu in the pictures looks to be EVEN SMALLER then the pichu we have for brawl minus. at least when compared to the pikachu standing on its toes with pichu.I knew 2D sprite animation was tedious... I thought working with 3D models might be easier, since you don't have to animate pixel-by-pixel.
I've never animated anything myself, so forgive my ignorance on the subject.
Anyway... I went browsing on Brawl Vault, looking for Pichu stuff. Found some interesting work:
https://infinitesmashteam.wordpress.com/2012/07/25/1648/#more-1648
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27834
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27864
Can we make Minus Pichu look that good?
I find it funny (but also annoying) when people jump to conclusions. You know what they say about assuming...what i find funny is while you bring that up. the pichu in the pictures looks to be EVEN SMALLER then the pichu we have for brawl minus. at least when compared to the pikachu standing on its toes with pichu.
i do agree tho that pichus look is good.
That would be the ideal solution, new skeleton and all... But if you don't have an animator on the Team, what can you do?Honestly, we need a new pichu model entirely, but that's just me.
I knew 2D sprite animation was tedious... I thought working with 3D models might be easier, since you don't have to animate pixel-by-pixel.
I've never animated anything myself, so forgive my ignorance on the subject.
Anyway... I went browsing on Brawl Vault, looking for Pichu stuff. Found some interesting work:
https://infinitesmashteam.wordpress.com/2012/07/25/1648/#more-1648
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27834
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27864
Can we make Minus Pichu look that good?
Because Melee is considered by many to be a pinnacle of game design? The Melee devs did an excellent job on character sizes. Using their work as a reference point just makes good sense from a design standpoint. Refusing to use such solid foundations (in this instance, at least) is like deciding to build a house on sand instead of on concrete, or deciding to sculpt a statue out of silly putty instead of a more solid material. Nobody complained about Pichu's size in Melee (AFAIK), and we've seen more than a few complaints about its size in Minus... The obvious thing to do here is to look at the game that did things right, and use their work as a reference to improve your own.
Here's my suggestion for Pichu's size in 4.0f.
(image)
Doesn't that look better?
I might agree with you if Pichu was not so strong, versatile, and unpredictable. That amount of power in such a tiny body just isn't balanced.I dunno, dude. I think Pichu is a good size already. He's the second lightest character in Minus, and the smallest. Minus needed a glass cannon aside from Jigglypuff, and I think Pichu's size gives a good balance of short range, but being hard to hit.
Ok, I'm just gonna say this now. I don't play Minus competitively. I literally can't. I can't figure out for the life of me how netplay works, and I don't even have a controller, which means I'd have to play it on a keyboard. So this is a Minus CASUAL's thoughts.I might agree with you if Pichu was not so strong, versatile, and unpredictable. That amount of power in such a tiny body just isn't balanced.