Lightning
Ikesexual
Wait, I just need to clarify, you need a reply of someone crawldashing to the right, yes? Like, run right>crawl backwards>glide to the leftSomebody prove me wrong with a video or replay file. Come on.
Wait, I just need to clarify, you need a reply of someone crawldashing to the right, yes? Like, run right>crawl backwards>glide to the leftSomebody prove me wrong with a video or replay file. Come on.
I want to see proof that the reverse is possible:Wait, I just need to clarify, you need a reply of someone crawldashing to the right, yes? Like, run right>crawl backwards>glide to the left
Couldn't get the long crawldash to work with Luigi either direction. I was able to get a short crawldash for both directions if that counts.I want to see proof that the reverse is possible:
Run left > Long (not short) Crawldash backwards to the right.
Try it as Luigi. Good luck...
Looks like you got it working both ways with Luigi's fireball taunt, but can you get it working equally well both ways cancelling only into Luigi's backwards crawl? Keep Luigi crouched during the backwards slide, and see if you can get the full distance going backwards-right.amidoingitrite?
can you get it working equally well both ways cancelling only into Luigi's backwards crawl? Keep Luigi crouched during the backwards slide, and see if you can get the full distance going backwards-right.
Whenever you dash right, then dash cancel and hold down-left, Luigi will do a long crawldash; he'll skitter to the left the width of the diamond in the middle of FD.
However, if you try to do this in reverse, Luigi will not skitter / take a bunch of little steps; he'll take just a few steps instead, moving to the right only a short distance as wide as Luigi himself.
Which code is it a side-effect of?To be perfectly clear, crawldashing wasnt coded in by us at all. It's a side-affect of a code we use, and you can even do it in PM. It's not something we can change
Come on.... Stop throwing rocks. If it wasn't a concern, then it wouldn't have been brought up or explored. This discussion is NOT pointless because it shows that there is indeed no issue with crawl dashing working more for left or right or whatever. I can sympathisize with not wanting to waste time on things, but bent won't be the only person having trouble.
As for the reason for this debate, the player should be able to have control of his fighter. Whether the problem exists or not is irrevelant. These threads are here to alert devs of possible problems. Dealing with this sort if thing is part of the job, and remarks like that aren't helping.
Or would you really rather we stopped posting problems?
You're making assumptions. I never said I was canceling into attacks or anything, or even said it doesn't exist. I said it's difficult to do in that direction, but still very possible. Even I can't do it consistently, which is why I don't use it.
He's making assumptions based on owo's video. It's natural to be skeptical of things without solid proof, especially if one is unable to replicate it on their own. I understand where you're coming from, but please just try to understand that and either post video proof or move on from this topic. Flamewars, even very mild ones, get people nowhere.Without video proof how can you say what they aren't trying to do?
The pause that causes you to lose your dash momentum when cancelling a dash into a backwards (maintained) crawl going right definitely exists.- Play as Luigi, Sheik, Diddy Kong, or Pichu.
- Go to Final Destination. Versus or Training, either mode works.
- Make the diamond in the middle of the stage your testing ground.
- Dash right, then immediately press down, then roll the control stick into the down-left position. Hold the stick there.
- Notice how the momentum from the cancelled dash carries over into the backwards D.C.B.C. going left.
- Next, try the reverse: dash left, then immediately press down, the roll the control stick to the down-right position. Hold it there.
- Notice how the momentum from your dash is not carried over into the D.C.B.C. as well in this direction.
- If you remain crouched for the duration of the backwards-going-right D.C.B.C, you'll notice that your character pauses, losing the momentum from your cancelled dash. This pause does not occur during a backwards-going-left D.C.B.C.; going backwards-left, the momentum from your cancelled dash is transferred to the D.C.B.C. smoothly.
- See the problem? It's that pause in the backwards-going-right D.C.B.C..
I can't explain this any better without a video. That replay I posted earlier demonstrates what I'm getting at.
The pause that causes you to lose your dash momentum when cancelling a dash into a backwards (maintained) crawl going right definitely exists.
The point of this topic is to hopefully find out what causes that pause, and figure out if it can be removed or not. I suspect that backwards-going-right D.C.B.C.ing would work just as well as it does in the other direction if we could just remove that momentum-sapping pause.