Thor
Well-Known Member
Also, regarding your last statemen. If you stick around maybe you'll see that some changes are likening characters to their Vbrawl counterparts.
Yeah right, Samus is still gonna fall like a rock, and that's the only one I really care about (the rest are already close enough).
How often does the WP actually land in a serious match? How many characters are lined up with a 69 frame attack and actually fall perfectly into place? In the situation that someone does get WPed what are the chances of them winning even before it happens? Who really wants the ability to be instantly up a stock? And if you do want that, why not just play kirby and Bthrow someone off the stage following them up with dair spam? Unless he can't do that anymore. There are still pretty serious 0 death combos, but the ability to do it with a single attack should be limited to skillful, situational use. Link can do it with Mortal Draw, but that takes twice as long to prepare and hit than WP, so setting up with the completely random Deku Nut or 100% perfect boomerang max distance reversal is the only time it sees real use in 1v1s. Ganon doesn't have to work for that setup. He can just throw one out even after a jump, and he isn't locked into one direction.
WP does not function well. It's an attack that takes less time to hit with than a fully charged smash. But it ignores shields and instakills. It also kills Ganon if used in the air. I can't think of many other moves that do that, except maybe fully charging a few neutral Bs. This move currently does nothing unique for the game except make people laugh when they avoid it, or laugh when they get hit by it. It lends nothing to Ganon's kit either. If he can already kill in 4- 5 hits, why does he need something that kills in one? It doesn't offer control, or pressure. It's just another slow move in a kit of someone with a lot of slow moves.
What we feel he needs is something that will see use more than once every other match.
I've landed WP at least twice in serious matches. I also almost landed it back-to-back because I made the same read twice but was a few frames too slow. The chances of winning can still be high if they adjust (SD at 0% and win, it's like an SD except many people are demoralized even more by it). I want the ability to instantly be up a stock, and that Kirby thing doesn't work because SDI, meteor cancelling, and Flaoc... please. WP is skillful and situational, as is the Mortal Draw [so they both OHKO]. And if you reverse it the WP takes even longer, giving even more time to dodge it.
It doesn't take less time to hit than all fully charged smashes, only slow ones (see MK dsmash, Pikachu dsmash, and ROB dsmash, among others, for dsmashes that hit faster than WP when fully charged) [since WP is 70 frames at last check]. It also ignores counters (goes through properly timed ones without setting them off, or so it seems from my testing), but if you can't roll or airdodge you should be getting hit by it, and the 70 frames you had to avoid it and didn't deserve fitting damage output. Jigglypuff. Laughter can be unique, and the move OHKOs, which is unique, and it makes awesome sounds and lets people increase that "Damage dealt" statistic by 666% instantly, which is also awesome and unique. It adds an OHKO to Ganondorf's moveset. Because KOing in 1 hit is more efficient than KOing in 4-5 (and he really usually needs like 6 or 7 moves unless he gets the perfect 5). It offers the ultimate freak-out. And it is the perfect amount of agonizing slow when your opponent goes from "I can avoid this" to "HOLY ****!"
I use Warlock Punch at least every match.
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