Thor
Well-Known Member
@Pin Clock
I'm not particularly eager to do this one, but I will since I think it'll make Minus more fun for most characters.
Now, Falco is a lot of fun, but there's a problem - he's ungimpable unless you just plain screw up [if this is supposed to be the point, then ignore the rest of the post and just state "He's not supposed to be gimpable, which is why his up+B is the way it is"]. A HUGE part of this is due to the ridiculousness that's his up+B - very few characters can challenge it in any reliable way for even scratch damage [really only projectiles and Bowser armor] and it's literally "press up+B not to die" if meteor-smashed (I was terrible back then, but here's a video of it, when his recovery was a little less obnoxious to deal with - go to about 1:01 in:
Now, here are the problems with Falco's up+b:
- Huge hitboxes on startup make it nearly impossible to contest on startup
- Huge hitboxes while travelling make it nearly impossible to contest while moving
- Low startup lag [or rather, somewhat high, but better protected than Fox] leaves one little time to position to intercept it
- Long distance covered makes gimping him impossible with good DI, outside of a missed meteor cancel
- Endlag from onstage helps make him at least able to be kicked off over and over, but the flames are hard to ledgeplank through so he can almost always go for ledge [this isn't really a problem, more on that later].
For the record, in all the Falco dittos I've played, I've landed exactly one dair on a Falco mid-firebird, and vs Falcon I've never ever been gimped. Ever. Same for Ganondorf and several others.
How to fix these problems? Here's the solution I offer:
Falco's up+b has two modes. Simply pressing B does an X-length Firebird, where he doesn't go nearly as far. MAYBE it has the same hitboxes and such around it, but it will move less overall distance [being slower]. However, HOLDING B will cause Falco to do the firebird in the video - he'll get flames, lose the flames while saying "peronsally, I prefer" and get flames and full-length firebird on "FIRE!"
What does this fix?
- Risk of intercepting - since Falco doesn't fly forever, he either has to be close to the stage (meaning he's easier to hit while in firebird startup) or has to go for the long range one, which means you can hit him on startup
- Slower movement speed in slow one makes him a bit easier to intercept, and more time to setup for intercepting the fast one (as before)
This addresses the first 3 issues. The 4th one is how many are designed [Wario] in that they can be intercepted offstage for extra percent or a KO from a move [ex Ganon fair], but not die, meaning Falco is no longer impervious to realistic attempts to hit him, only attempts to gimp him.
The 5th one appears to be part of Minus design [no ledgehogs, as shown by how Ganon and Falcon's recovery buffs work]. This is only a problem for Falco since his only recovery weakness is countered by this, BUT if we nerf firebird to be more option-selecty, it's not an issue.
NOTE: Firebird in video was altered because Jigglypuff's taunt made it impossible for Falco to recover [more or less], and why we have the current firebird. Two modes would avoid that issue.
X-distance could be Melee firebird, Brawl firebird, Brawl- 2.X.6 firebird, w/e.
Other cool idea: Pressing B (not holding) gives Melee firebird, a new onstage combo finisher (but the reduced range)! Then extended [hold B] firebird is unchanged in damage/etc., but has the increased startup with less protection.
I'm not particularly eager to do this one, but I will since I think it'll make Minus more fun for most characters.
Now, Falco is a lot of fun, but there's a problem - he's ungimpable unless you just plain screw up [if this is supposed to be the point, then ignore the rest of the post and just state "He's not supposed to be gimpable, which is why his up+B is the way it is"]. A HUGE part of this is due to the ridiculousness that's his up+B - very few characters can challenge it in any reliable way for even scratch damage [really only projectiles and Bowser armor] and it's literally "press up+B not to die" if meteor-smashed (I was terrible back then, but here's a video of it, when his recovery was a little less obnoxious to deal with - go to about 1:01 in:
Now, here are the problems with Falco's up+b:
- Huge hitboxes on startup make it nearly impossible to contest on startup
- Huge hitboxes while travelling make it nearly impossible to contest while moving
- Low startup lag [or rather, somewhat high, but better protected than Fox] leaves one little time to position to intercept it
- Long distance covered makes gimping him impossible with good DI, outside of a missed meteor cancel
- Endlag from onstage helps make him at least able to be kicked off over and over, but the flames are hard to ledgeplank through so he can almost always go for ledge [this isn't really a problem, more on that later].
For the record, in all the Falco dittos I've played, I've landed exactly one dair on a Falco mid-firebird, and vs Falcon I've never ever been gimped. Ever. Same for Ganondorf and several others.
How to fix these problems? Here's the solution I offer:
Falco's up+b has two modes. Simply pressing B does an X-length Firebird, where he doesn't go nearly as far. MAYBE it has the same hitboxes and such around it, but it will move less overall distance [being slower]. However, HOLDING B will cause Falco to do the firebird in the video - he'll get flames, lose the flames while saying "peronsally, I prefer" and get flames and full-length firebird on "FIRE!"
What does this fix?
- Risk of intercepting - since Falco doesn't fly forever, he either has to be close to the stage (meaning he's easier to hit while in firebird startup) or has to go for the long range one, which means you can hit him on startup
- Slower movement speed in slow one makes him a bit easier to intercept, and more time to setup for intercepting the fast one (as before)
This addresses the first 3 issues. The 4th one is how many are designed [Wario] in that they can be intercepted offstage for extra percent or a KO from a move [ex Ganon fair], but not die, meaning Falco is no longer impervious to realistic attempts to hit him, only attempts to gimp him.
The 5th one appears to be part of Minus design [no ledgehogs, as shown by how Ganon and Falcon's recovery buffs work]. This is only a problem for Falco since his only recovery weakness is countered by this, BUT if we nerf firebird to be more option-selecty, it's not an issue.
NOTE: Firebird in video was altered because Jigglypuff's taunt made it impossible for Falco to recover [more or less], and why we have the current firebird. Two modes would avoid that issue.
X-distance could be Melee firebird, Brawl firebird, Brawl- 2.X.6 firebird, w/e.
Other cool idea: Pressing B (not holding) gives Melee firebird, a new onstage combo finisher (but the reduced range)! Then extended [hold B] firebird is unchanged in damage/etc., but has the increased startup with less protection.