You're missing competitive experience. If you really knew what a terror MK was you'd realize how foolish comparing anyone in minus to him.
This discussion is virtually dead anyway. Both sides are thick headed and are being children practically at this point. That's why all the mature people left.
"the basic concept of Brawl- is 'if it ain't broken, break it until it gets better. If it is broken, act like it isn't broken and break it until it gets better.'" the design philosphy is right there. it also said to expect some pretty crazy stuff too. A spike is really small compared to the stuff it promised. also,Fox is badly designed then, because he can wavedash just as homage to Melee.
Sonic shouldn't have a spike because Brawl- isn't supposed to have spikes - it's inconsistent with the design philosophy.
I wouldn't mind if in general stall-then-falls spiked [so TL dair, Sheik dair (though that can stay), Sonic dair, ICs dair (that can stay too), Warlock Kick and Falcon Kick could be lumped in, and Sonic dair]. But they don't, it's just Sonic's, which is bizarre and runs counter to Minus having good recoveries when someone can negate that entirely because of a single move that breaks the rules.
that isn't needed. Just make the startup slower and its all good.Nerf to be an actual meteor please.
Or it could be really hard to pull off, and huh guess that would make Sonic not a problem.
On FD, if you get hit by Sonic's D-Air offstage at ledge-height, you WILL die, even at 0% damage. No matter who you are.Kienamaru said:Sonic's dair offstage isn't as 100% you will die as Bent claimed though.
I feel it is important to remember something.
This isn't brawl.
This is Brawl Minus.
Powerful and traditionally overpowered techniques are the norm. The goal is to cultivate those into a balanced and engaging experience.
I definitely support nerfing Sonic's down air if it is a problem. Is it really though? It is difficult to execute safely, especially with the already high-performance character of sonic. Many people even classify sonic as a weak character.
This feels entirely unnecessary and against the spirit of the mod.
Speaking of that conversation, there are several things you said in it that can also be applied here. The points you made, which convinced me that OHKOs should not be Cancellable, should stand against Sonic's D-Air as well, because:Bent stopped when he actually engaged in a conversation about it and reached a compromise.
Glyph said:The cancel in its own self is bad game design. Smash abides by certain rules to make the game something people can understand. Weak moves come out fast but don't hit hard and vice versa. Of course there's exceptions, and some moves hit harder than others, but that statement as a general rule is pretty universal. Removing 100% of Ganon's endlag (which he deserves to have after using a move as powerful as Warlock Punch, even if its scaled back to the power levels you've given him) breaks the ground rules of Smash. Giving him a cancel there is like removing the endlag from Ike's Fsmash. Ike would be better, but not the best character, so why not do it? Because its dumb, if you get to use a move with such ridiculous KO potential then you need to have a cost.
Glyph said:The only time having the cancel there would end up rewarding Ganon is when the opponent literally didn't know he had a cancel at all. Any other time people would learn 'oh wait, this is that one move in the game where it doesn't follow the same logic as the rest of the game so I need to be careful'. Which is not what we want to do.
All it does is reward Ganon for absolutely no reason beyond 'yeah Ganon gets to do that'. [...] Any opponent with even a basic level of skill will know to just stay out of the way during the startup, and they certainly deserve a chance to punish if they can get to you afterwards.
Bent stopped when he actually engaged in a conversation about it and reached a compromise, don't be that guy just to be that guy.
Here's the full conversation that finally convinced me that the Warlock Puncel Cancel doesn't need to come back:No one's engaged anything I say. If Bent was really convince by you, PM me [or link me to] whatever you told him that convinced him to reach a compromise.
Bent 00 said:Please do tell me the full argument against the Cancel returning.
Short summary of why I think my v1.0 Custom changes are fine:
- 'Dorf is Buffed, but still not the best character
- His Signature move is usable offstage without suiciding now, like everyone else's
- Grounded Warlock Punch is still plenty punishable during startup
- Grounded W.P. power reduced to compensate for Cancel, but still deadly
- 'Dorf regains his mixup game and ability to fake out opponents
- Offstage Gandouken easy to avoid
I'm curious which members of the team are so against making Warlock Punch more useful, and why.
Did anyone on the dev team try my v1.0 changes, besides Doqtor Kirby?
Ok, let me go down the list with each of your points.
1. This point boils down to 'it would be better if he had the cancel'. And you're 100% correct. But the cancel in its own self is bad game design. Smash abides by certain rules to make the game something people can understand. Weak moves come out fast but don't hit hard and vice versa. Of course there's exceptions, and some moves hit harder than others, but that statement as a general rule is pretty universal. Removing 100% of Ganon's endlag (which he deserves to have after using a move as powerful as Warlock Punch, even if its scaled back to the power levels you've given him) breaks the ground rules of Smash. Giving him a cancel there is like removing the endlag from Ike's Fsmash. Ike would be better, but not the best character, so why not do it? Because its dumb, if you get to use a move with such ridiculous KO potential then you need to have a cost.
2. This is not a real argument. No character in smash has signature moves. They might have a move you PERSONALLY feel best represents them, but that doesn't entitle said move to being any better. As for the offstage portion of this argument, there's a LOT of moves that are bad ideas to use offstage. If you use Link's Dair offstage, you're probably going to die. You don't look at that move and say 'but Mario's Dair is safe offstage, Link's needs buffed', you just don't use that move offstage. Because its a really bad idea. And will cost you stocks.
This counterpoint boils down to a big argument I've had in the BRoom where just because Character 1 has X move, that doesn't mean Character 2 is entitled to changes. Characters should be balanced first in their own right and then against the rest of the ENTIRE cast, not specific comparisons.
3. It is! But that doesn't excuse the complete removal of endlag. The only time having the cancel there would end up rewarding Ganon is when the opponent literally didn't know he had a cancel at all. Any other time people would learn 'oh wait, this is that one move in the game where it doesn't follow the same logic as the rest of the game so I need to be careful'. Which is not what we want to do.
4. Reducing the power goes against the whole idea of Minus Ganon in the first place. This is not a tech based character. This is not a combo based character. Ganon is all about nothing BUT power. Even if you reduced the power, you would have to reduce it to well below the knockback you see on Falcon Punch to justify having a cancel on the end. Which is not Ganon at all.
5. Its not a mix-up if it only works if your opponent doesn't know it exists. Then its just your opponent not knowing how the move works, which is really understandable when its the only move like it.
6. The fact that you're saying 'offstage Gandouken' at all should be setting off alarm bells. Even if it is easily dodged (and I believe you when you say it is), its still a MASSIVE buff to Ganon's edge game. Even if you miss, you force them to recover around the projectile. A Ganon who can see what way you're recovering from is a Ganon who's about to pick up a lot of free kills.
So let me touch on a few other things. No one in the BRoom is doing this out of spite against Ganon. Yes, it would be better, but better in a really bad way. All it does is reward Ganon for absolutely no reason beyond 'yeah Ganon gets to do that'. Were it a huge problem that he couldn't Punch more often, then we would certainly have taken more stock into the complaint. But its not. Ganon is MASSIVELY viable just off his sheer strength. Not only that, but you have to made a bad decision to even try and land Punch normally. And thats ok! No one will ever force you to press that B button, you as a player have to make that decision. 99% of the time, you're going to regret doing it, not because the move is bad but rather because you can make so much better use of that time by getting in there and just fighting normally. Any opponent with even a basic level of skill will know to just stay out of the way during the startup, and they certainly deserve a chance to punish if they can get to you afterwards.
Hope this cleared up things a bit more for you, none of this is because we hate Ganon, its because the cancel was a toxic mechanic that was used as a crutch to make a very powerful move much less risky. The power was always intentional, the safety not so, the safely was booted and the power remained.
I know it's basically "Mission Accomplished" now in this topic, but I was curious what you would say, Thor.Just saw Bent's post and skimmed quotes, will read and discuss the quotes of you in there later.