Well, I guess with great power comes great risk. On the flip side, Jigglypuff can't shield your smashes without trading.I mean, you balance how you do it, it's your self-modding, I just realized how laugh-worthy running up to a GnW who's charging smashes in teams or FFAs would be if you were Jiggs and shielded - guaranteed trade if no armor.
It's all about forcing the opponent to approach with eggs and then punishing approaches hard with Yoshi's godlike dashgrabs, which are relatively hard to punish considering they're "tether" grabs.That's good and all, but what about their meta game so far? It's barely been anytime to develop anything since it's soo new (3-4 days) but I'm curious though.
What the heck does it do in doubles then???It can be used for edgeguarding in some situations. Otherwise, nothing really (except in doubles).
It has range and control, so you can (situationally, mind you) use it for stuns locks leading into team combos, and trapping both opponents.What the heck does it do in doubles then???