Also, you can interrupt most characters run with a crouch to slide.
Pin, can you at least give Wolf a normal Melee airdodge? It's so unnatural right now.
Also, you can interrupt most characters run with a crouch to slide. It works like a wave dash but not nearly as useful.
It's not a buff really. Waveshining is really hard, and pin said the team wanted to move away from complex inputs, and the waveshine input is as convoluted as can be.Based on how people are begging, and his screwed up jumping, I'd rather they completely remove Fox's Melee airdodge and redesign him than start handing them out to characters like Wolf.
This is Brawl-, not Melee-. Fox got one because he's so ridiculously good in Melee that simply reverting him to Melee form with a few tweaks is enough to make him top tier even in Minus [and he's been nerfed so severely because of it so that Melee players who want to play Minus Fox no longer enjoy his movement].
Wolf has a pseudo-wavedash and is already really, really good... buffing him on top of what he has, in the face of characters who could actually use some tweaks like Charizard, Ice Climbers, and Ganondorf, strikes me as absurd.
I'm obviously not in charge, but I think this has a very low chance of happening.
footstools are techable.Make footstools untechable: The already are, aren't they?
(And also ) Disable Wall Jumping while clinging: We're thinking about this but aren't 100% sure of a fix?
Strange C-Stick buffer stuff: This is fixable and we'll fix it.
Basically this. Away is the command to let go of the tether and it buffers a wall jump out of it.My guess is, when these characters let go of the ledge, the game places them up right up against the stage. Since they're close enough and pressing away is also the command for a wall jump, they do that next.
Maybe but tbh It's a good option for ZSS and I don't want it taken out.Tether Hang Buffering Away into WallJump: Could an instance of "Disallow WallJump" for only the first X frames of Tether Hang fix this?
Just for fun: let Ike cancel Quick Draw into a taunt.
Gravity: It was definitely OP, but rather than replacing it with... whatever it is we have now, I would have tried Nerfing the downward force from a strong yank into a much weaker pull. Still enough to edgeguard with, but only barely. It may go against Jiggs' overall style, but it was such a salt-inducing gimp, like Luigi's "little kick" Taunt. I liked that about it, and I don't like how the new Taunt only hits on one side of 'Puff.
You're a god and don't let anyone tell you otherwiseRevert Shorthop: After seeing the playerbase's tremendous issues with this change, we can indeed revert it.
Disable Tap Jump out of shine: If it is doable we'll look into doing it
(And also ) Disable Wall Jumping while clinging: We're thinking about this but aren't 100% sure of a fix?
Stop characters from colliding outside throws: It would make free for alls and Teams go faster, we'll look into it
Strange C-Stick buffer stuff: This is fixable and we'll fix it.
I was warned when I asked if someone was having a moment, so I doubt I can respond to a post directly insulting my intelligence without making you cry like Malkasaur.Jumping in because I actually enter tournaments for multiple Smash games rather regularly, and can link a variety of YouTube videos of me at various tournaments if you don't believe me : D
If you actually think that, you either have no idea how Brawl and Smash 4 work, or just not very bright. Or maybe both, but I'll kindly assume the former.
If you'd like help dealing with airdodges [and knowing when they're good and when they're bad, as well as how to bait and/or punish them], you can feel free to ask in another part of the forum [I don't think that's the sort of thing we discuss here, but you could probably put it in the general discussion of Brawl Minus very easily!]. Feel free to tag me and I can explain stuff too [I don't always see everything that goes on here >_>].
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Request: while I don't think we're allowed to rip off PM, a variation on a PM-exclusive idea could be quite interesting, so I'll suggest it [warning: might be infeasible].
In PM, if Snake holds the B button while using down+B when it's put somewhere, he fakes the detonation of the C4, and it doesn't go off.
I suggest that in Brawl Minus, a quick press and release functions normally, but otherwise, the C4 won't go off until he releases the B button. This could make for interesting setups/option coverage in a 2v1, or be used if you successfully stick someone as an airdodge read of sorts [setting it off when they can airdodge, but deliberately holding the button to wait out an airdodge].
It's a really silly idea, yes, but if it's not too tough, it adds a bit of extra flair to Snake. While it necessarily constitutes a buff [because more options and stuff], I think it's so extremely minor it can be justified pretty easily, and makes the move more Minus-y than just "yeah the explosion KOs earlier now."
I was warned when I asked if someone was having a moment, so I doubt I can respond to a post directly insulting my intelligence without making you cry like Malkasaur.
Add a really good but situational meteor hitbox to Ike's "Throw sword into the ground" taunt.