ESC Artiste
The Pot is heavier than Ridley
Okay, so as a Wolf secondary, I can affirm that he is "Turbulent Combo City". As my friend (a Roy main) aptly puts it, "You can execute 5 moves in the span it takes me to perform Roy's Up Smash". However, one of the things that I have to complain about is his ledge-regrab options. I swear, I have had so many SD's in a match solely because I attempted to mix-up my strategy through dropping off the ledge-most likely into a fastfall-and airdodging only to realize the airdodge lasts long enough to lead me to the bottom blast zone. This is especially the problem in stages with low blast zones, as even if I drop off without airdodging, Wolf's fastfall is so...well, fast that if I try to recover-whether it be his Side-B or Up-B-the chance of an SD increases due to the momentum of the fastfall. Though, that doesn't happen as often as his airdodge SD, so that's entirely my blame to hold. Wolf's airdodge is the main issue, where it lingers so often that bottom blast zone SD's are almost unavoidable (I say almost because every once in a while I'm able to react just quick enough to not SD, following up with recuperation of a mini-heart attack). I thought of Wolf maybe having his fastfall or mass (Y'all call it weight. Smh...) changed to fix this issue, but this fastfall is what allows him to combo effectively and honestly, Wolf's mass goes along with how feral he is in how he moves about in such an erratic way. So, after all that exposition dumped out, here's what I would like to be changed.
Airdodge Cancel: Allow Wolf to cancel out of Airdodge. If possible, make this viable for all playable characters.
Airdodge Cancel: Allow Wolf to cancel out of Airdodge. If possible, make this viable for all playable characters.
Allowing Wolf to cancel out of his airdodge using anyone of his specials, as he will be able to drastically lessen the chance of SD's from airdodging off-stage (sounds a lot like Melee, right?). An example would be canceling an airdodge by executing Wolf's Up-B or Side-B. However, due to the potential that this could inadvertently buff his combo potential to such a high degree, allow this change to be allowed on all playable characters-if possible.
Last edited: