This thread is to revise for the request on Roy's Aerial F-Tilt, and why for the time being Roy players should never use the C-Stick in the air. This new find also can be found in the Roy 4.0bc thread.
Roy's Current Aerial F-Tilt Glitch: Roy's C-Stick Aerial input before doublejump causes him to lose his jump.
Apparently, Roy's Aerial F-Tilt isn't even that at all. It's Roy's first hit on his aerial, then automatically jump cancels without player input, as I said before. However, I just found that it can only be executed before Roy doublejumps, so it looks to be more of a glitch. Plus, when activated, the jump cancel is counted as a doublejump, meaning you can't execute anymore jumps afterwards, thus lead to some very bad SD's. This is obviously a big problem, and I am worried that it's not just Roy who has this glitch. Please remove this so it doesn't become the cause of any unwanted SD's.
Revision on Request for Roy's Aerial F-Titlt: Roy's C-Stick Aerial allows Roy to perform his F-Tilt in the air.
So, my revision is as follows: Instead of having an automatic jump cancel for Roy, make it to where I can activate Roy's F-Tilt projectile in mid-air. His F-Tilt can already be activated by tapping the joystick quickly or tapping the C-Stick forward. So, why not allow Roy to do this in mid air? This could negate the need to add speed to his F-Tilt, as the increased range and ability to use in mid-air will allow him to compete against heavy projectile users. In short, slightly but noticeably increase Roy's F-Tilt range, and make him be able to use his projectile in the air.