Thor
Well-Known Member
@Kien @Pin Clock
I was playing Ganondorf dittos last night and it hit me - Ganondorf's up+B grab is about as obnoxious as Sonic's dair.
The thing literally can kill you at 0% if Ganondorf is low enough recovering, or with the right read from zero using side+b, cancelling, and then up+Bing them. Given that Minus seems to have a "no true spikes" policy [fixing Sonic's dair and Lucario's up+b (that was way back) and then having none], having Ganondorf's up+b be a basically guaranteed KO at around 30% when below the ledge seems really dumb.
I'd appreciate if the move was made into something that can be meteor-cancelled. I understand this may require tweaks to how the up+B animation finishes (maybe he goes higher or this animation has more IASA frames or whatever), but as of now this move is infuriating to play against and admittedly feels kind of annoying to land.
We're removing the spike the on Sonic's dair and replacing it with a meteor smash - could we do the same to Ganondorf's up+b?
Also, not related, but the SOWP build basically has Kien Ganon [has gerudo at least, and old dsmash and utilt] - while Gerudo is supposed to have no armor, BC and I did a bunch of dittos last night, and he mistimed a Gerudo badly and I landed the Warlock Punch - HOWEVER, perhaps because it was early enough in the animation, he armored through it and got me (I killed him later since anything in ganon's whole moveset except grounded side+b and pummels/grab release would KO someone at 668% - taking 2% spyglass damage earlier in the stock). Is this just a byproduct of the input method, or a straight-up glitch? If it's a glitch it should be looked at (though I think it's probably a byproduct of the unique input method for Gerudo Dragon).
I was playing Ganondorf dittos last night and it hit me - Ganondorf's up+B grab is about as obnoxious as Sonic's dair.
The thing literally can kill you at 0% if Ganondorf is low enough recovering, or with the right read from zero using side+b, cancelling, and then up+Bing them. Given that Minus seems to have a "no true spikes" policy [fixing Sonic's dair and Lucario's up+b (that was way back) and then having none], having Ganondorf's up+b be a basically guaranteed KO at around 30% when below the ledge seems really dumb.
I'd appreciate if the move was made into something that can be meteor-cancelled. I understand this may require tweaks to how the up+B animation finishes (maybe he goes higher or this animation has more IASA frames or whatever), but as of now this move is infuriating to play against and admittedly feels kind of annoying to land.
We're removing the spike the on Sonic's dair and replacing it with a meteor smash - could we do the same to Ganondorf's up+b?
Also, not related, but the SOWP build basically has Kien Ganon [has gerudo at least, and old dsmash and utilt] - while Gerudo is supposed to have no armor, BC and I did a bunch of dittos last night, and he mistimed a Gerudo badly and I landed the Warlock Punch - HOWEVER, perhaps because it was early enough in the animation, he armored through it and got me (I killed him later since anything in ganon's whole moveset except grounded side+b and pummels/grab release would KO someone at 668% - taking 2% spyglass damage earlier in the stock). Is this just a byproduct of the input method, or a straight-up glitch? If it's a glitch it should be looked at (though I think it's probably a byproduct of the unique input method for Gerudo Dragon).