NEWB said:
But..... Then he couldn't even use his new throws in FFAs. Bowser pretty much sucks in FFAs if he loses the armor. And quite frankly, if you really want to just double or triple team the bowser, cuz that's apparently fair to you, then you all can easily approach in the air immediately after he throws someone and punish him.
He had plenty of strength in FFAs before when he had the walk as far as he wanted, but had to actually plan his throws. Bowser has plenty of great moves, but most get neglected in FFA since a couple of our players feel they NEED to use his armor grab since it chains into itself so well when grabbing one player immediately after throwing another.
Not saying he should lose the armor on the walk since it let's him survive crazy things, but when 3 people ARE 3v1'ing him and still lose to him when he just spams one move, there is a problem (Partially their skill level, but telling 8 people that they need to get considerably better to stand a chance against a guy who just presses B and occasionally turns around isn't fair). If it is seen as a weak move, then adjust it, maybe add a bit of fire onto the front so it does a small stun/knockback to make grabbing him when he faces you much harder, but keep the back open since it is the only way to fight him currently (which is near impossible in true FFAs since grabs from anyone else gets punished).
You make it sound like Bowser should be rewarded for not mixing up the fight. He SHOULD be punished if he feels the need to just do grabs. If I can remember, I will try to get some replays to show the problem. From a personal stance, I find him annoying but fightable since ranged grabs, Ganon, and Capt are great against him, but when I get to listen to people complain about him every other day, I feel someone should speak up.
Pin Clock said:
Yes. We are considering two versions of the next patch: One with only the required costumes being added (For most characters, this is FitChar06-09), and one with many more costumes being added (So FitChar01-09).
Since I am not aware of what is going on behind the scenes, I will bring up a few things for CBliss. If you are using the code from
here, remove it, unless you've done some extensive work to stop the random ass crashing it has (Especially when several people are changing their picks). The downloadable pack is handy for G&W, Trainer, and Peach's files, and the files expanded with the "blanks" ready for replacement, but the code crashes quite a bit at character select.
If you are doing the character expansion and it forces the 10 skins, then I don't have experience with it yet, but if you are using the default CBliss code, there is a good alternative.
Mewtwo2000's tool
here looks like you can specify which slots you want to unlock and use for each character (We already fill every slot, so we didn't experiment with turning slots off), so you do not have to fill every slot yet like in PM, and he gives the option of having the fixed orders for slots. (Having 01=red, 02=green, 03=blue on all characters is nice for consistency, but a pain to deal with initially since it requires a good amount of reordering images so in-match portraits line up correctly, so it can be skipped for a while if wanted.)
Regardless of the method used, keep your eye on Kirby. If you load in an expanded slot Kirby (without previously loading premade slot Kirby), and he is missing the hat files for any opponent he is fighting, it will cause a crash (Big headache since it took us a month to find we missed the G&W and Sheik hats).