BRAWL MINUS MAX 1.01
First off, let me start by saying HAPPY VALENTINE'S DAY <3!, and I hope you all have a very lovely day!
Now, for our valentine's gift to you, we give you our balance patch, determined by feedback from all of you, the players, who have been posting on these forums! No longer will Metal Mario be as easy to get or will Double Team be as abusable, and that ROB Laser? We changed that up too. But where there were a few needed nerfs, we've given some much needed buffs to those that have needed them to give them the extra edge in battle. Staying true to Brawl Minus style, this update contains many more buffs than there are nerfs! We hope that you enjoy the adjustments we've made to everyone, as we believe these changes will make for a much better game!
Download Links:
Full Version (For those wanting to start again from scratch, or are starting Minus for their first time)
Hackless (For those just starting to enter the world of Brawl Mods)
Quick Patch (For those who have played Brawl Minus MAX 1.0 previously)
Changelog:
Hope you have a lovely day!
First off, let me start by saying HAPPY VALENTINE'S DAY <3!, and I hope you all have a very lovely day!
Now, for our valentine's gift to you, we give you our balance patch, determined by feedback from all of you, the players, who have been posting on these forums! No longer will Metal Mario be as easy to get or will Double Team be as abusable, and that ROB Laser? We changed that up too. But where there were a few needed nerfs, we've given some much needed buffs to those that have needed them to give them the extra edge in battle. Staying true to Brawl Minus style, this update contains many more buffs than there are nerfs! We hope that you enjoy the adjustments we've made to everyone, as we believe these changes will make for a much better game!
Download Links:
Full Version (For those wanting to start again from scratch, or are starting Minus for their first time)
Hackless (For those just starting to enter the world of Brawl Mods)
Quick Patch (For those who have played Brawl Minus MAX 1.0 previously)
Changelog:
Mario
Metal Mario start-up taunt takes longer to complete
Firebrand can now cancel into other moves on-hit
Luigi
Thunderhand's damage has been increased by 1%, and comes out much faster
Stage friction has been slightly decreased
Peach
Increased the Base KnockBack of fThrow
Peach's Parasol is now her special friend, Parry! this is an entirely aesthetic change, all of the move's properties remain the same. In addition, due to cBliss being included in our next release and changing up some of her costumes, Parry is currently only on Peach's default color.
Parasol descent animation changed to not spin so Parry's face is always visible.
Heart gfx have been added to her dThrow animation.
Link
fTilt total damage has been reduced to 20% from 37% (7% on the first hit, 13 on the second.)
Mortal Draw start-up slightly increased
Zelda/Shiek
DownB Transformation startup animation can now be cancelled into A attacks. This was put in incase someone used the move on accident and didn't want to change.
Shiek
Increased KBG of fTilt
Ice Climbers
Slightly Increased the height gained on Solo Belay.
R.O.B.
Arm Rotor will now only gain momentum once in the air. Using it multiple times will be like using it in the air in vBrawl
The Knockback angle on his nAir has been adjusted
Fully charged Laser stun drastically reduced.
Full charged Laser knockback has been adjusted
The time for ROB to ready a fully charged laser has been increased from 10 seconds to 15 seconds.
Kirby
uThrow knockback has been increased.
Lucario
Grounded Force Palm now only do the cool invisithrow visuals after 75%. This change is purely aesthetic, but emphasizes the power of Aura.
Double Team now has a short start-up animation before going into the attack until 75%.
Super Taunt is now allowed to be used until 75%
Down Taunt self damage increased from 10% to 15%
Lucario now damages himself when charging a fully charged aura sphere.
Falco
Give reflector hitboxes on the way out, and now sends foes forwards at an upward angle.
Captain Falcon
Side B projectile immunity starts 5 frames earlier.
ZSS
D-air bounces off opponents if you press A -anytime- after the move has hit, assuming the animation hasn't ended. This counts if you hold it as well. The bounce has a light multi-hit hitbox that drags opponents with you.
Side-B: light eleftric hit if you hold B; pulls in-up. This was already in 2.6, however the angle was changed a tad, so it doesn't combo into itself as easily. Also changed from fire to electric, because electric
Initial hit on side B remains for 2 frames longer
down-B
-down-B: If you're in the middle of her kick when you land, jump (8 frame window) to do the "flip thingy"
Overall flipkick lag reduced
-flipkick only activates if you press A (or Z).
Flipstool hitboxes now carry opponents with you.
Hitboxes link better
Endlag reduced
Uthrow is now jump cancellable, if it wasn't already.
Toon Link
Arrow Hitbox size increased slightly. It seemed as if some characters were still able to walk over his arrows without any harm. This should no longer be the case.
Wolf
Fsmash should now be able to connect to the final hit better.
Diddy
"Smash" monkey-flip momentum increased slightly
Flip kick is now cancelable into A moves or footstool on-hit
monkey flip grab box extended by 4 frames,
Initial footstool height decreased drastically
Peanut popgun charge damage increase
Dokney Kong
Up-B vertical height increased slightly
Side B carries a bit more momentum
Down-B glitch changed- no longer freezes, but he can keep the barrel floating with him 5eva, or until he does another down-B/zdrop's it.
FS buffed
Metal Mario start-up taunt takes longer to complete
Firebrand can now cancel into other moves on-hit
Luigi
Thunderhand's damage has been increased by 1%, and comes out much faster
Stage friction has been slightly decreased
Peach
Increased the Base KnockBack of fThrow
Peach's Parasol is now her special friend, Parry! this is an entirely aesthetic change, all of the move's properties remain the same. In addition, due to cBliss being included in our next release and changing up some of her costumes, Parry is currently only on Peach's default color.
Parasol descent animation changed to not spin so Parry's face is always visible.
Heart gfx have been added to her dThrow animation.
Link
fTilt total damage has been reduced to 20% from 37% (7% on the first hit, 13 on the second.)
Mortal Draw start-up slightly increased
Zelda/Shiek
DownB Transformation startup animation can now be cancelled into A attacks. This was put in incase someone used the move on accident and didn't want to change.
Shiek
Increased KBG of fTilt
Ice Climbers
Slightly Increased the height gained on Solo Belay.
R.O.B.
Arm Rotor will now only gain momentum once in the air. Using it multiple times will be like using it in the air in vBrawl
The Knockback angle on his nAir has been adjusted
Fully charged Laser stun drastically reduced.
Full charged Laser knockback has been adjusted
The time for ROB to ready a fully charged laser has been increased from 10 seconds to 15 seconds.
Kirby
uThrow knockback has been increased.
Lucario
Grounded Force Palm now only do the cool invisithrow visuals after 75%. This change is purely aesthetic, but emphasizes the power of Aura.
Double Team now has a short start-up animation before going into the attack until 75%.
Super Taunt is now allowed to be used until 75%
Down Taunt self damage increased from 10% to 15%
Lucario now damages himself when charging a fully charged aura sphere.
Falco
Give reflector hitboxes on the way out, and now sends foes forwards at an upward angle.
Captain Falcon
Side B projectile immunity starts 5 frames earlier.
ZSS
D-air bounces off opponents if you press A -anytime- after the move has hit, assuming the animation hasn't ended. This counts if you hold it as well. The bounce has a light multi-hit hitbox that drags opponents with you.
Side-B: light eleftric hit if you hold B; pulls in-up. This was already in 2.6, however the angle was changed a tad, so it doesn't combo into itself as easily. Also changed from fire to electric, because electric
Initial hit on side B remains for 2 frames longer
down-B
-down-B: If you're in the middle of her kick when you land, jump (8 frame window) to do the "flip thingy"
Overall flipkick lag reduced
-flipkick only activates if you press A (or Z).
Flipstool hitboxes now carry opponents with you.
Hitboxes link better
Endlag reduced
Uthrow is now jump cancellable, if it wasn't already.
Toon Link
Arrow Hitbox size increased slightly. It seemed as if some characters were still able to walk over his arrows without any harm. This should no longer be the case.
Wolf
Fsmash should now be able to connect to the final hit better.
Diddy
"Smash" monkey-flip momentum increased slightly
Flip kick is now cancelable into A moves or footstool on-hit
monkey flip grab box extended by 4 frames,
Initial footstool height decreased drastically
Peanut popgun charge damage increase
Dokney Kong
Up-B vertical height increased slightly
Side B carries a bit more momentum
Down-B glitch changed- no longer freezes, but he can keep the barrel floating with him 5eva, or until he does another down-B/zdrop's it.
FS buffed
Hope you have a lovely day!