Winter break? That late? I mean, I understand that there's a serious lack of manpower and work and school and such get in the way of devolpment, but it's been fucking MONTHS since the last update. I think that by the end of this month, the update will be released. Of course, it's all just a theroy (a Game Theroy!) since we know nothing at all about the updates and the release dates.
Also Thor, that did sound interesting. Did you have any ideas as to what would heal Pichu?
- Crouching would heal Pichu 1% per second - not only avoid those lasers, but get health back too! Disclaimer - does not work on Kirby's final cutter.
- Fair changes from dealing damage to Pichu to healing damage to Pichu (1% per hit) - the rocket effect can be applied but removes the healing factor.
- Thunder still doesn't hit Pichu, BUT hitting yourself with a Thunder (jump up to it I guess) heals 3%. Feels good to recharge!
- Pichu's taunts each heal between 5 and 10% (no idea as to numbers, would need testing).
- Pummel heals 1%. Volt Absorb!
- I don't know if other moves would still do self-damage or have it removed or what... I don't think Pichu would need more healing methods besides these though (definitely not smash attacks, and I don't think dair or specials should heal either, but I don't know if dair and smash attacks should still hurt Pichu...) [I would guess they still do self-damage, to be honest].
Keep in mind, most people KO Pichu at like 70% [or something silly low like that] so I don't know how much this actually helps... I think, realistically with these buffs, if Pichu gets a star KO it gets back like 16% (triple taunt and crouch for a second), which would then only extend its survival 16% or so - that's like one two-hit combo (everyone does those with ease, or else they are hitting like a truck anyway, so they do that with a single move) - and if someone can manage to heal 15% with well-timed crouches and some fairs, Pichu will gain back about 30% but still dies early, yet skillful play and use of healing can make Pichu live longer (At the same time, an opponent careful to die off the sides, or kill you first, removes 16% of the healing I counted right there, and if you don't get the space to do more than try to hit them with fair, you might be looking at only 5% healed or something...).
ALSO, limit Pichu to two (2) neutral+b mines in the air [or even just one (1)], but they have no expiration timer on them - they will last forever (or until Pichu is KO'd - if it isn't possible to make them only ever expire due to death, then just make them like TL arrows where they never expire, since they don't HAVE to go away on death, but I think it would be a good idea to).
I think this would make a more interesting character - has one heck of a KO move in the air and a healing factor, but generally deals below-average damage and is rather light - how well can you heal mid-match to extend your survivability enough to compensate for Pichu's relative weakness?