Charizard's Blast Burn has a lot of start up lag. I mean a lot. It didn't strike me as powerful and its aim is limited, but I've only used it twice or thrice so far so I may very well be wrong.
Please no. Blast Burn being hard to aim is a balancer for how excellent it is, especially in tandem with Rock Smash. After an hour of practice, I already have 100% accuracy from any distance within it's range with it, so it can't be that hard. I like that it's something that requires practice, so other people can't just pick up Charizard and spam it.There's more than 3 angles, but it's a pain in the ass to aim it properly, so it needs tweaks to fix that. It's a powerful follow-up to knocking people away as a snipe finisher, similar to ROB's laser.
You can aim it in almost any direction. The direction it goes depends on how close to the end you start pressing up/down. I don't think tilt/smash aiming makes a difference for the direction.[3 angles I think]
It probably will, but I don't actually care. I use whichever version of anything I feel like. For instance, I prefer Donkey Kong with his heal taunt, so I just didn't update his files. I just only use what I feel like, since my internet is too abysmal to play online anyways.Calling it now: Blast Burn is going to get nerfed. Enjoy it while it lasts.
See, you get it. I'm gonna quote your post from the other topic, because it belongs here:It probably will, but I don't actually care. I use whichever version of anything I feel like. For instance, I prefer Donkey Kong with his heal taunt, so I just didn't update his files. I just only use what I feel like, since my internet is too abysmal to play online anyways.
I honestly have to agree that Brawl- should only nerf blatantly broken things (maybe slightly weakening NSM counter or something) instead of just nerfing anything OP.
Although, a little note to the minus team: I play Brawl- because I love tromping around and being ridiculously OP. That's really the only reason I (or anyone) would prefer minus to other mods.. I know it's more work to balance stuff by buffing everything else, but stop the nerfs. Focus purely on buffs.
The difference between OP and broken is this: OP means that it's too strong. It's stronger than everything else, overcentralizing things. vBrawl MK is OP. Now, broken means that it actively ruins the game. To be broken, it simply means the premise does not work. Old MK was broken in FFAs and team battles, since his entire gig was that he could KO earlier, but he really couldn't do much damage. This meant he could use other people's damage as his own, giving him the best of both worlds.
Some of the nerfs really weren't on things that were over-centralizing, ex DK's side taunt. That was probably annoying, but I mostly used it to prevent stalling/camping. Luigi's neutral-b wasn't OP. Those are the bad ones. The good ones are on things like Ike's NSM, but honestly the nerf may have gone a little too far. Just my opinions, so meh. I think nerfs only belong on the really broken things, not the "slightly out of hand" things.-snip-
True, but my point is that in true Brawl- fashion, you would've buffed/changed fAir instead of nerfing Thunderhand. I really don't play Luigi much and don't know, it's just my take on how Brawl- should work. I'm just throwing it out there, I don't really care if anything's done about it. In my opinion, as long as the game progresses and characters keep getting cool new moves (like Blast Burn!) I'm fine.Thunderhand was never intended to be sped up, and in addition it being faster removed reason to use fAir since it was just fAir but better.