pretty interesting to hear of falcon getting a new hit cancel. should be interesting.
im curious if Pichu will fall slower. cause it still drives me nuts how a small rodent falls super fast.
also, does anyone know where the no johns track on final destination melee comes from? i try finding that track online but i can never seem to find it at all.
Kien was complaining about it being too safe on whiff [as was another player who was a Falcon main actually]. I disagreed with them [or maybe I was neutral on the subject] but I wasn't making many arguments in favor of it.
If it's REALLY a problem in the dev's minds [and I hadn't considered it from the perspective of another character's primary chase tool], I'd think simply moving hitboxes on the move back slightly on startup and mid-move, but compensating with making the linking function so that the move still connects properly, would be a better design choice, to make it easier to beat out when you are attempting to punish a Falcon Kick [the way the original hitbox on Boost was placed behind Sonic in order to allow people to always at least trade with it, except a less extreme hitbox placement here].
On another note, really hoping Ike doesn't lose his dair flub or his side-b dodge-sliding, as it's crucial against projectile-happy characters like Link, Pit, and Samus.
To be fair there's no reason to leave Fox with his shine shenanigans either, but they haven't changed that yet.
Imo each character should be looked at carefully and be rebalanced based on what their strengths and weaknesses are. I don't like how similar every char feels to one another, since everyone has something that everyone else has, even if to a lesser degree.
Fox isn't the most fragile by any means. Fox has spacing tools and crazy combos outside of his shine stuff, as well as easy combos out of throws. Being juggle bait is part of his weaknesses, and that's not really an excuse to have his ridiculous locks and gimping, especially since none of it is very risky to attempt. He was never fun to play or fight to me, and I didn't have much trouble fighting him.
Yeah.....melee didnt even jab lock. If anything that can be removed.
Since people people keep bringing up pits angel ring, i know i want that changed. It is stupid how gaurenteed it is. Many attacks clang with it, shielding doesnt work cuz grab, can shield out of it whenever, and gaurentees follow ups.
I dont think falcon needs a chasing tool. Hes second fastest to sonic and is more geared to combos and i think the falcon kick should reflect that. I mean sonic doesnt really need a chasing tool eithe by that logic i guess. It really just depends on the design philosophy of the devs.
Is there a difference result wise between crouch cancel grab and jump cancel grab?
They play similar in that everyone got a speed boost and can combo like virtually everyone else now, regardless of how early some can kill over others. Characters that had a unique style of play don't feel the same, and pretty much everyone can play rushdown if they really wanted to. It helped me develop my fundumentals for many more chars than I started brawl with, but I prefer how different those same chars are from each other in smash 4.