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  1. MelonKeepR

    Community Request Thread for the next version after 4.0BC

    Make Lucas' down-b hitbox come out when jump-cancelled. As it is now, when you jump cancel Lucas' down-b like you would Ness', no hitbox comes out. This, in my opinion, makes it pretty useless offensively. I really don't see any reason for Lucas' down-b to not work like Ness' does. I think the...
  2. MelonKeepR

    SONIC D-TAUNT BUT EVERY TIME HE DOES HE GETS 5% FASTER #UR2SLOW

    This is exactly what we don't need.
  3. MelonKeepR

    Side-b Repetition.

    By using Fox's side-b, then jumping and using it again, Fox will, during his side-b, land on the ground, allowing him to repeat the side-b without stop. This can be used to do side-b back and forward by turning around on the second side-b. I rarely use this tech whenever I play Fox. But it exists.
  4. MelonKeepR

    [Request] Jump-cancel Grab ICs

    Indeed. Their grab is powerful at low percents in Brawl Minus, and can lead to kill confirms at high percents, but there's a huge middle area where, sure, it's good to grab, but there's not a huge amount of powerful follow-ups that are available, so buffing their ability to grab seems logical.
  5. MelonKeepR

    Hand-offs.

    In Brawl and Melee, the ICs have a tech called a "hand-off" wherein one Ice Climber throws, and the next grabs before the opponent can act out of it. In Brawl Minus, this is still possible - at least to a certain extent. At low percentages, Popo can down-throw, and Nana can run forward and...
  6. MelonKeepR

    Side-b Desynch

    If you do side-b on the ground and then immediately jump, Nana continues doing her side-b while Popo is airborne. However, Nana can not jump out of her side-b after doing this, therefore, it cannot be used in conjunction with my previous finding (See...
  7. MelonKeepR

    [Request] Jump-cancel Grab ICs

    I'm definitely not saying they need it, I just wanted to see how it would work. And It's certainly not like this only buffs their side-b. Popo can grab out of d-tilt and u-tilt, too. And if you jump-cancel grab out of shield, Nana does an aerial. I still plan on testing this a lot more, but it...
  8. MelonKeepR

    Sonic Boost Drop Dash Technique

    Looks very interesting. What exactly is happening, here?
  9. MelonKeepR

    [Request] Jump-cancel Grab ICs

    And surely enough, it works! Thanks a bunch.
  10. MelonKeepR

    Hitstun Jank

    When you're hit with a move, you're put into hitstun. During hitstun, if you jump out as soon as possible and follow it by Fox's directional airdodge or Diddy Kong's up B, you're flung into the air very quickly. I'm sure this works with other moves/characters, but I've yet to find anything else.
  11. MelonKeepR

    [Request] Jump-cancel Grab ICs

    Thanks, I'll try it out.
  12. MelonKeepR

    Bowser's 4.0bc Matchup Chart

    Can't Falco just SHDL Bowser if he misses a tech for an infinite? I don't play Bowser or Falco - nor do I know anyone that does - but in my experience, Falco can infinite Bowser like this.
  13. MelonKeepR

    Smash4 Cloud For Minus

    If you make down-tilt come out faster and be jump-cancellable that'd be a nice addition.
  14. MelonKeepR

    [Request] Jump-cancel Grab ICs

    So, I'm not sure if this is the right place to ask or anything, but if it's not too much trouble for anyone, could you provide a .pac for jump-cancel grab on the Brawl Minus ICs? I don't really do any of the modding stuff and wouldn't know how to go about doing this myself. Thanks in...
  15. MelonKeepR

    Grabbing out of Side-B

    Yeah, only while grounded, though. And if you initiate it in the air and then land, you still can't jump out.
  16. MelonKeepR

    Grabbing out of Side-B

    If you jump-cancel side b while holding shield and you buffer an a-press, Nana will grab out of side-b. Sorry this explanation is boring and terrible, but I'm tired, I'll maybe update it tomorrow, bye.
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