It's not broken if majority can deal with it consistently. Just buff the bottom (Jiggs, pichu, ICs, And Zard), while giving everybody else something interesting to keep them fresh.
To answer your question, I would secondary Zard, but easily main ROB since he can play all playstyles. Balance is important, but not absolutely vital to a competitive game, and even more important than that is how you do it. Nerfing the top and buffing the bottom may better balance, it makes...
Lol you and I are different human beings. I used to be pro- balance all the way til I learned that all the best fighting games were mostly unbalanced, and that mechanics and good design ruled good games. Now, Idc as long as everybody has something to offer.
If you had a choice to buy one of two games- one with characters exactly balanced, but not exactly unique from each other, and another unbalanced where 5 characters dominate the game, but other characters can compete, and everybody is extremely different from each other, which would you pick and...
Yea, make her better.........…………....,.,.,.,,,.......................,..,,,,,,,,,,,,,,,,,,,,.,,,...............................................
:)
oh yea, i just thought of something.
You said you're making ROB a heavy sniper type char? well, in the spirit of minus, you should make it heavy-exaggerated. Make him really good in that category; huge lasers, missiles from the SSE emissary, etc... make him ultra.
same with other chars.
Well, I play a variety of chars since knowing multiple chars of differing tiers helps know the meta of minus.
Here's what I know; if you're going to buff squirtle to be fun and balanced, you're going to have to run by a theme. Squirtle is fast but has short ranged, floaty, light, and hard to...
thats actually smarter than you think. he's trying to have a more rounded- character to buff before he does it. he doesn't want any rough edges or nothing before he buffs them, because it will lead into a mess. Im not sure about all of those changes to round them out, but if it leads well, im gud
every char is weaker than water
Buff 88888% plz thnx
it seems like you're trying to streamline them just right. however, in doing that, you made them weaker than melee kirby and brawl ganondorf combined.
I literally pointed out so much crap I deal with as a Zard player, and there nothing wrong with him.................
Absolutely baffling and kinda scary at the same time, but w/e. Yoshi main with Zard secondary 4eva I guess
problem is, how far done that spectrum is it acceptable. Melee IC didn't have a great approach and relied entirely on their punish game, but it was okay because their punish game was the best in the game. Zard doesn't have that, nor does he have that damaging combo game like wolf, fox, kirby...
Yea you right.
Too bad he still used the same moves i was talking about in the above post. moveset weakness = little variety.
He also relied on his punishment game entirely to do damage.
"none too shabby", "fine", "not necessarily great". all of this just means "okay", and okay means really bad in a broken game. he has nothing to approach with w/o Nair, and Stealth rock is a MU based move, and unreliable. Fair, has a short sweetspot, and a flinching Sourspot only works when...
Think about this
If ROB got his lasers nerfed to useless tier, it wouldn't kill the character, he would still be viable, he doesn't rely on a couple of moves.
If a Zard got his Nair nerfed, he WOULD be useless. Zard relies on Nair, Stealth rock, and vertical hitting attacks to do DMG. Nerf his...
Excellent thinking, however we would eventually run out of buttons. But, we could expand and go to passive properties like Zard gaining more DMG power when approaches you and less DMG power when he runs away.