While playing falcon, I found out there's actually 4 seperate falcon punches.
The normal one.
The fast one.
And then two more. Both start off as fast punches.
The first happens when you land JUST after starting the move. You'll slow down to regular punch speed, at the point of the animation you were in previously, with all 4 hits. It's kinda a timing thing, landing the punch so that you skip enough of the startup on the ground to get it to still be faster.
I'm not quite sure how to get the second one to happen, but it seems to be super precise timing of the other one.
You'll punch just as slow as normal, maybe even slower, but it'll only hit once, and you won't lose your charged punch upon landing it. I've only managed to pull it off twice, though.
I'm not sure if these new punches are glitches from how the charged one works or what.
Edit: Seems like the fourth punch is a frame perfect version of the third.
The normal one.
The fast one.
And then two more. Both start off as fast punches.
The first happens when you land JUST after starting the move. You'll slow down to regular punch speed, at the point of the animation you were in previously, with all 4 hits. It's kinda a timing thing, landing the punch so that you skip enough of the startup on the ground to get it to still be faster.
I'm not quite sure how to get the second one to happen, but it seems to be super precise timing of the other one.
You'll punch just as slow as normal, maybe even slower, but it'll only hit once, and you won't lose your charged punch upon landing it. I've only managed to pull it off twice, though.
I'm not sure if these new punches are glitches from how the charged one works or what.
Edit: Seems like the fourth punch is a frame perfect version of the third.