NEWB
Well-Known Member
First thing I noticed is that hitboxes on projectiles especially are super precise. Not to say that they have bad range, it's just legitimately possible for small characters to go beneath fireball and thunder jolt.
Second thing is that though gravity is only slightly heavier than in brawl, fast falling seems MUCH more er..... You fall faster when you fastfall.
It also seems that throws are generally much more useful and some are strong indeed.
Second thing is that though gravity is only slightly heavier than in brawl, fast falling seems MUCH more er..... You fall faster when you fastfall.
It also seems that throws are generally much more useful and some are strong indeed.