Thanatoast
Grim Reaper in Training
Okay, first of all, I would like to say that getting rid of Falco's slow lasers were a good thing. They made him rather difficult to approach in general, and with his ability to absolutely dominate the air... yeah, he didn't need them.
But you know who else doesn't need them? Wolf. Wolf is already almost impossible to approach as it is. With his priority, quick stunning shield, and bizarre attack patterns, the last thing he needs are lasers that not only go completely across the map, but also get larger as they do so, increase in stun time, damage, AND knockback, as well as being unable to clash (you'd think that with their size and whatnot you could clash with it...). Yeah, since they're slow, they're hypothetically easier to avoid, but considering that they last forever and a half, and they can carry you off the stage if you get hit by a barrage of them, that doesn't really outweigh the sheer number of benefits.
My proposal: take away a couple of the characteristics. Increased size, increased stun time, increased damage, increased knockback... I say pick two of them. At least that's my opinion.
But you know who else doesn't need them? Wolf. Wolf is already almost impossible to approach as it is. With his priority, quick stunning shield, and bizarre attack patterns, the last thing he needs are lasers that not only go completely across the map, but also get larger as they do so, increase in stun time, damage, AND knockback, as well as being unable to clash (you'd think that with their size and whatnot you could clash with it...). Yeah, since they're slow, they're hypothetically easier to avoid, but considering that they last forever and a half, and they can carry you off the stage if you get hit by a barrage of them, that doesn't really outweigh the sheer number of benefits.
My proposal: take away a couple of the characteristics. Increased size, increased stun time, increased damage, increased knockback... I say pick two of them. At least that's my opinion.