I'm kind of disappointed that AI can edge gaurd now. The AI called my walljump and spiked me 0_o
My friend figured out that he can just duck under all my set ups as Jigglypuff. Of course that negates lot of Mewtwo's combo set ups. Along with any little priority he had left over jiggs. I refuse to fight Jiggs with mewtwo. I have never fought a harder match up in smash. Grabs won't work if she is crouched. You dash grab on her when she is crouched. Easy rest.
Upsmash won't hit her on the ground regardless of crouch or not. It's not a concept of I got outplayed. I won a tournament yesterday with Mewtwo. Not a single jigglypuff in sight. The main problem is that bair is not even viable. Jigglypuff is a god in air and easily out maneuvers that move by jumping back. Furthermore, if you are being knocked offstage you will be facing the stage meaning the bair will be useless. Unless you reverse side b which is not preferred when recovering. Don't get me on that shadow ball. Easy to kill everyone at 100% with it fully charged. But it's like having a blockable KO punch with little Mac. No one going to just fall for it and setting it up with a disable is wasteful since you could just as simply do dsmash or fsmash to kill.
Also I realized the AI has gotten better because they are hitting combos I have only seen online players do. Also as a final note, always try to stay on top of the game with Mewtwo. If you get forced into a defensive match 9 times out of 10 it will be hard. He isn't a safe character in the slightest and you will die if you pop out stupid moves.
Well I ain't one for debate or discussion. Well actually I quite like discussion. But debate not so much.Mewtwo etc.
No. You're just posting like you know everything about the matchup, called yourself the God of spacing (I chuckled, I'll admit), and you keep talking about these situations that 80% of the time won't happen how you want against an opponent who actually knows how to play well.
I play Jiggs. Very well. I have faced a plethora of Mewtwos on FG that actually knew what they were doing. I shit all over their day. The reverse is true as well, despite my most valiant efforts. Mewtwo can kill Jiggs with power, but Jiggs has far more options than he does.
Well I ain't one for debate or discussion. Well actually I quite like discussion. But debate not so much.
To make this easier for me I take on each point that you make in order.
Why are you bringing up fox from melee? We are talking about Smash 4 in a Smash 4 discussion thread. Melee isn't applicable to Smash 4 in the slightest. All Smash games are all their own different entities and using another as a reference doesn't work to well to prove a point if that was what you were intending.
You never clarified if this puff player was actually good or not. Stating that you are fighting a local puff fighter leads me to believe he could simply be some casual player that plays smash. Especially if he apparently got hit with the spike. A good puff player knows how to dodge meteors and spikes. I have never seen Jiggs get spiked unless it was DK's fair. An easy air dodge and you're safe from all gimp moves. I'm going to assume this Puff player didn't know anything about how to play fight as puff.
Why was the puff using dair? Puff players go for fairs and bairs. You only mention stopping dair. Do you have no plans for stopping her best moves? Because believe it or not dair ain't that good. Also why would you dair teleport after a confusion. Unless you ledge cancel it you are completely vulnerable and you just put her in the air which is where she wants to be in the first place. "Gee thanks thor" Uair is slow by the time you do that move a good puff would of easily used one of her million jumps and jumped out the way and fast fall. or better yet just air dodged the move entirely. You're better off using nair if anything and I wouldn't even recommend that.
Dtilt will of course hit her if she crouch and yes, you can link it to utilt at like 0%. Real useful. Already told you jab does not hit crouch. In fact the main combos will not even work if you hit jab at all. since she is so light she flies just out of reach for any good set ups and will most likely hit you. You bring up bair again and I'll repeat to you. Bair is slow. You will not outspace jigglypuff with that bair. If shulk with his fast as hell fair and nair can get dodged by jigglypuff players than Mewtwo's bair is a breath of fresh air. Also good luck hitting a jigglypuff in the air with confusion. You either have to wait for just the right moment which may never come or just get lucky. Disable has a set knockback in air. It ain't near far enough to get someone off you. I can tell you what it is enough for. To make your opponent laugh at that lame attempt to stop them from going on the offensive.
Here's a good point. Shadow Ball IS a punish option. But do realize that pound will clank with projectiles if used right. This includes shadow ball. From what I gathered. Shadow ball is better used for mix ups as it can completely change Mewtwo's momentum and make some sick combos.
Good jigglypuffs know when to use rest. They will know when Mewtwo will die to it. And trust me he'll die early because he's super light. But yes if they somehow miss their rest punish with dsmash or better yet do a kill confirm uthrow.
This antiair thing isn't a thing sorry. usmash doesn't work that way. I played too many matches with and against mewtwo and I can honestly say it doesn't work as good as you say it does. If you hit someone with confusion they can do anything out of it. Jiggs can just jump and be out of range or better yet attack you. Plus if you miss your anitair usmash you will suffer for it.
I honestly think I learned mostly I there is to Mewtwo at the moment. And if you play online you'll see exactly how all Mewtwo players play. Because it's probably the same way I play. Furthermore, I never truly had problems with sheik players. Because, it was obvious what they wanted to do. And I read them like a book. Shieks tend to all want the same thing at the end of the day. But yes the match up is winnable but unlikely and not fun for mewtwo. I rather play palutena than play that shitty match up man. To let you know I played multiple sets against this guy regularly. I know this match up well and I know Mewtwo.
Eh i'm stopping this here. I assure you i'm not arrogant as much as you aren't a god at spacing. As I said I don't like debate.
If you want me to care any further than this you can just send replays of your matches to people and just have them look them over. Saying they're a solid player and showing they are. Are two very different things. I think that would be the best way to prove your point. You can find most of everyone's NNID on the matchmaking thread. If you're curious why I don't just show people replays of me getting bodied is mostly because I didn't save them and I have to receive them from a friend. And they are all on the 3DS.
I already stated that I have been playing and practicing Mewtwo nonstop. Next you'll tell me the Toon LInk-Rosalina isn't a horrible match up for Toon Link. You just have to outspace her and luma with ftilt. Yeah that'll save the match up. I do not think it's an impossible match up. I can certainly reread my post and learn that I even said it's winnable. I just said it wasn't fun and I rather not deal with it.
If there was some development that suddenly changed the Mewtwo meta i'm sure i'll admit. "Oh man I sure was wrong the Jiggypuff match up is easy" But there isn't Jigglypuff meta has not changed in the slightest and Mewtwo does not have much to go against it. Smash 4 meta doesn't really change until someone plays new characters. People realized bowser was good than didn't play anyone else. So of course everyone thought he was overpowered. Than people played little mac and he was overpowered. But when the real overpowered rose that's when the meta changed. There was saving yourself from a diddy hoo hah. Rosalina shits on a lot of the cast. Shiek and ZSS destroys people. Because of that suddenly everyone is a diddy main or a shiek main. Then they realize Luigi is good, Pac Man is good. Olimar was always good. It's just that no one played them.
But I digress, I'm not up for talking about this anymore. I can hardly bair it.
It's a tough call. villager is scary as fuck in the right hands and can combo pretty hard. Even if mewtwo can reflect the bowling ball, villager just has so much stuff he can bait him with. All those nair chains, he can halt mewtwo if he tries to recover high, and like everyone else, he's at risk recovering low (unless using confusion sends trees and balls back UP at villager. That would be fucking amazing.)
Even if M2's nair clashes with fair, killager can still poke for days. On top of that, he pockets shadow ball, putting M2 in an even worse spot, especially if he reflects it and it gets pocketed again.