Bashdemears
Jiggs2stronk
Copying Kein's idea.
Prerequisites (kinda): If you were a wolf and wario mains in vbrawl, alot of this will come natrually.
First off, you need to be really good at, spacing, timing, wall of pain, RAR and Vamping. JiggllyPuff is probably one of the least technical or skill-required characters in terms of input. However, Jiggly only becomes the dreaded pink lord of death when played by someone with a very good understanding of the game. The combo of csticking+ SHFFing is probably the hardest thing to learn about Jiggs. It also helps to prefer arieal combat as you'll be offstage alot. Blastzone close. I like to hover around the opponent trying to space fairs or bairs.
ALWAYS CHASE OFFSTAGE. GO FOR STAGESPIKES.
DON'T:
-Run around spamminng pound approaches.
-Play defensively
-Stay on the ground
-Miss your rests.
-Spam sing
-Approach with Dair
-Get hit.
-Actualy dash as a form if movement. You're slower than a snail on the ground. Get used to moving along the stage with jumps.
-Play how they want you to. Your are the aggressor. You want them D&D. (Defensive and desperate.)
I'm typing all this from my phone.
Dash attack, sing, fair and nair will be your tools of tech chasing. They hit the ground? Dash attack! Fsmash! Again! AGAIN! You can combo dash attacks into themselves because they smack too fast to tech. If you miss the window where you can still hit them... HOPE IS NOT LOST. You can continue the chain with a bit of lucky guesses. If you think they're going to get up where they are, jump straight up and nair. The lingering hitbox will hit them after their invinciblility is over. If they roll forward or backwards, you can try to Fsmash (will only work on characters with short roll distances) dash two or three steps and dash attack. Its usually better to shorthop in their direction with Sing.
UP CLOSE
All you have is nair, ftilts, and jabs to knock them away. If you succeeded, free fairs, bairs, or dash attacks.
Jabs link into ftilts which can link into uair, fair, dash attack or fsmash.
All your throws except uthrow grants a free bair, dash attack, fsmash or fair
WALL OF PAIN
Take your pick between fair and bair both will get the job done. Both have the same idea. Bair, is alot faster and reaches alot farther. Fair's hitbox lingers a bit. (Which makes this whole thing alot easier.) A very common WoP you'll see from me starts onstage. Usually a dashattack, fair, or fsmash will knock them off > Follow down+fair > Neutral jump + nair > fair. They're usually dead by now if not, repeat the last two steps. Bair is the same thing basically just subsistute nair for a bair.
Prerequisites (kinda): If you were a wolf and wario mains in vbrawl, alot of this will come natrually.
First off, you need to be really good at, spacing, timing, wall of pain, RAR and Vamping. JiggllyPuff is probably one of the least technical or skill-required characters in terms of input. However, Jiggly only becomes the dreaded pink lord of death when played by someone with a very good understanding of the game. The combo of csticking+ SHFFing is probably the hardest thing to learn about Jiggs. It also helps to prefer arieal combat as you'll be offstage alot. Blastzone close. I like to hover around the opponent trying to space fairs or bairs.
ALWAYS CHASE OFFSTAGE. GO FOR STAGESPIKES.
DON'T:
-Run around spamminng pound approaches.
-Play defensively
-Stay on the ground
-Miss your rests.
-Spam sing
-Approach with Dair
-Get hit.
-Actualy dash as a form if movement. You're slower than a snail on the ground. Get used to moving along the stage with jumps.
-Play how they want you to. Your are the aggressor. You want them D&D. (Defensive and desperate.)
I'm typing all this from my phone.
Dash attack, sing, fair and nair will be your tools of tech chasing. They hit the ground? Dash attack! Fsmash! Again! AGAIN! You can combo dash attacks into themselves because they smack too fast to tech. If you miss the window where you can still hit them... HOPE IS NOT LOST. You can continue the chain with a bit of lucky guesses. If you think they're going to get up where they are, jump straight up and nair. The lingering hitbox will hit them after their invinciblility is over. If they roll forward or backwards, you can try to Fsmash (will only work on characters with short roll distances) dash two or three steps and dash attack. Its usually better to shorthop in their direction with Sing.
UP CLOSE
All you have is nair, ftilts, and jabs to knock them away. If you succeeded, free fairs, bairs, or dash attacks.
Jabs link into ftilts which can link into uair, fair, dash attack or fsmash.
All your throws except uthrow grants a free bair, dash attack, fsmash or fair
WALL OF PAIN
Take your pick between fair and bair both will get the job done. Both have the same idea. Bair, is alot faster and reaches alot farther. Fair's hitbox lingers a bit. (Which makes this whole thing alot easier.) A very common WoP you'll see from me starts onstage. Usually a dashattack, fair, or fsmash will knock them off > Follow down+fair > Neutral jump + nair > fair. They're usually dead by now if not, repeat the last two steps. Bair is the same thing basically just subsistute nair for a bair.
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