The Concept
Philosopher & Assassin
I didn't have an issue with the changes on Sheik's midair moves, but the decrease in jump height is too much, in my opinion. I told myself that I'd try and work with it, being a Sheik main, but I can't function. Trying to punish midair tomfoolery and shenanigans or even finish a combo that launches the opponent upward is proving to be very, very difficult (maybe impossible). Sheik at this point feels heavier, kind of like a ProjectM character, which has underpowered her, in my opinion. Now I do acknowledge the fact that there would be some bias because I do main her, but without an effective SideB, she needs something else, and her being as light and nimble as she was made up for that. Her ground game is solid, but as soon as an opponent reaches the skies, they're free. I realize that opponents aren't in the air forever, but they don't need to be there forever in order to for it to change the course of a match or round of stock. In my opinion, 3.3 Sheik was perfect. It's possible that it's just me, and everyone else can still use her very well or that I'm simply not that skilled with her, but I'd like to see this addressed.