A suggestion that was floating around in the Discord was to keep Deku Nuts random, but have the pull on a variable where you know when your next pull is gonna be a Nut.
Kinda like how G&W’s Judge in PM tells you whether it’s going to be even or odd, when Link pulls a bomb, the game will tell him with a graphical effect if the next pull is gonna be a Deku Nut.
From there (and this is just me adding on), if you held B, you can hold onto the Deku Nut for the next pull, and just tapping B would bring it out.
It undoes that timer nonsense that’s in 4.1, but it also allows the randomness to be worked around.
It’d kinda be like storing a misfire in PM with Luigi.
Kinda like how G&W’s Judge in PM tells you whether it’s going to be even or odd, when Link pulls a bomb, the game will tell him with a graphical effect if the next pull is gonna be a Deku Nut.
From there (and this is just me adding on), if you held B, you can hold onto the Deku Nut for the next pull, and just tapping B would bring it out.
It undoes that timer nonsense that’s in 4.1, but it also allows the randomness to be worked around.
It’d kinda be like storing a misfire in PM with Luigi.