Well-Known Member
I suggest an emerald green, because emerald green flames are cool, or else some sort of earthy color (but I can't see brown as cool, and black is... evil?)

Rainbow sounds cool too.


A Meaningless Circle
Minus Backroom
Fox has green flames. I still think blue would be best. since Aura has an element as well all his heatwaves would become aura type.


The Learning Star Warrior
I love blue, rainbow, and maybe even teal flame colors.
I also love how the subject has changed from Pichu ranting to friendly flame hues. lol

The Concept

Philosopher & Assassin
Rainbow. Seriously this time. Was trolling earlier.
Color indicates strength of the attack.


A Meaningless Circle
Minus Backroom
Yellow flames - earthy but still cool.

Coming from a golden sword that would be awesome. It'd not be possible however unless those flames were an external gfx. Otherwise it would cause all Ike flames to be yellow.


New Member
I'm going to quote a few things from Brawl Minus's main website.

"Brawl- has as one of the first and foremost goals, "fairness". That is, no character should be overpowered, and no character should be underpowered. We don't want another Street Fighter 2 where there is one character who kicks the crap out of everyone else."

"We will try to balance everything by taking everyone and putting them all on the level of, approximately, Akuma from street fighter 2 turbo. Expect crazy action and moves you may never have seen before."

Going by these quotes, making Pichu deliberately inferior to Pikachu goes against the intended goals of the project. He should be as good as anyone else, joke character or not.

Pin Clock

Project Leader
Minus Backroom
Pichu was never intended to be inferior to Pikachu, but different from Pikachu while on equal footing. His self-damage was supposed to be a trade-off for his strength, but he's not strong enough yet. As always, we have plans to change up Pichu for the better even more, and will be looking into his mechanic as well.


Forum Reg of sorts
On topic:
Pichu IS weaker in terms of KB and damage, but damn if he isn't Melee Fox fast.
Off topic:
I support the blue flames. Ike is the Hero of the BLUE FLAME after all.

Bent 00

Longtime Limit Breaker
Ike's flames are blue in SSB4 now, too.

I think Pichu should either...

A.) Only hurt itself when it whiffs certain attacks,
B.) Only hurt itself when it lands certain attacks, OR
C.) Only hurt itself if it uses certain Specials or a powered-up Standard move by holding A.


Well-Known Member
Because the world wants no risk in their games?

If you're defending Pichu's design choices...

I dare you to speed up Link's jabs by another 2 frames and buff percent done by 2% each, make utilt a bit faster/stronger, make his dair stronger, and buff grounded Spin Attack by like 5 KBG, but Spin Attack does 10% self-damage per use (except in air), utilt does 6% self-damage per use, dair does 5% self-damage per use, and each of Link's jabs does 3% self-damage per use [the numbers are high because Link is heavy). Oh and make Sonic's boost do 1% to him every 6 frames it's in use.

That way you can have a little risk in your games.


If that's not what you're saying then none of what I said applies.


It's not a risk because there's nothing you can do about it.

Again, pichu is actually really good. However it shouldn't self damage because as stated in the OP, that punishes the player for doing well. (Unless only her strongest moves did it) The aura system is meh, im down to get rid of iy

Bent 00

Longtime Limit Breaker
Anyone else think Pichu falls too fast?

I get that it's that way to help it not get KO'ed off the top, but it drops like a rock.


Fast falling = ability to throw out areials like a machine gun.

Alternatively you could lower the fall speed then keep the fastfall speed the same as it is currently.


Minus Backroom
As an idea that both keeps the self damage and rewards pichu for doing well, have the self-damage from pichu's electrical moves be put into a buffer. When pichu connects with an electrical move have it heal pichu for some of the damage in the buffer (in terms of flavor pichu builds up static by using moves and dealing electrical damage removes some). To expand on that you could add bonus damage for removing more static, give a way to turn normal damage into static, or even grant new abilities only available (or only after removing) over some amount of static.