Thor
Well-Known Member
@Pin Clock
A while back, Pikachu could angle fsmash for multi-hit OR use the vBrawl single burst [with Minus power]. However, it was changed with the reasoning "there was no reason not to use the multi-hit verison".
I disagree. Multiple times I've gone for a read with fsmash and my opponent has SDI'd out of fsmash to avoid the last hit, when fsmash's last hit would have KO'd. I would very much like single hit fsmash back, either as a non-angled version, an angled version, or to replace the multi-hit variant entirely.
I'm also aware that current fsmash has very interesting shield damage properties - if fsmash was single-hit, this would fix that problem instantly.
Any thoughts, feedback, etc. are appreciated as usual, but unlike other threads where I can argue but accept changes, etc., I will be EXTREMELY annoyed if nothing is done to fix the problem of SDIing out of Pikachu's fsmash [and will likely push very, very hard to either revert it to angled/non-angled, only single hit, or remove SDI on fsmash], because it currently is worse for securing KOs, since SDIing out will avoid the KO, AND Pikachu already has an SDIable smash attack called dsmash.
P.S: If the original reasoning was "we want to nerf fsmash by always allowing SDI out", then ok, but the original reason was "we want to buff Pikachu" and the opposite has happened [outside of rather rare shieldbreak setups, which aren't what you'd normally use fsmash for anyway]. The dev team somehow achieved the opposite effect of what they implied they wanted, which is why I so adamantly want back a single-hit or non-SDIable version of fsmash.
A while back, Pikachu could angle fsmash for multi-hit OR use the vBrawl single burst [with Minus power]. However, it was changed with the reasoning "there was no reason not to use the multi-hit verison".
I disagree. Multiple times I've gone for a read with fsmash and my opponent has SDI'd out of fsmash to avoid the last hit, when fsmash's last hit would have KO'd. I would very much like single hit fsmash back, either as a non-angled version, an angled version, or to replace the multi-hit variant entirely.
I'm also aware that current fsmash has very interesting shield damage properties - if fsmash was single-hit, this would fix that problem instantly.
Any thoughts, feedback, etc. are appreciated as usual, but unlike other threads where I can argue but accept changes, etc., I will be EXTREMELY annoyed if nothing is done to fix the problem of SDIing out of Pikachu's fsmash [and will likely push very, very hard to either revert it to angled/non-angled, only single hit, or remove SDI on fsmash], because it currently is worse for securing KOs, since SDIing out will avoid the KO, AND Pikachu already has an SDIable smash attack called dsmash.
P.S: If the original reasoning was "we want to nerf fsmash by always allowing SDI out", then ok, but the original reason was "we want to buff Pikachu" and the opposite has happened [outside of rather rare shieldbreak setups, which aren't what you'd normally use fsmash for anyway]. The dev team somehow achieved the opposite effect of what they implied they wanted, which is why I so adamantly want back a single-hit or non-SDIable version of fsmash.