vanity.
Hardcore will never die, but you will.
Hello all, and today I wish to share a new technique that I've found for Zelda that I call it: telesliding. Hopefully this isn't an old technique, but first, let me give an example.
Did you catch it? If not, the teleslide occurs on the second target I break. You know, when it looks like I just did a long wavedash. So, how do you do it? Well, it's simpler than it looks. Basically, you have to f-air or b-air the target, hold A to teleport to where the target was, and land on an incline while teleporting. So, how can you apply this to your games? Well, here's a list of stages in which telesliding is possible.
(it's actually possible on all stages with a recent discovery, but I need to update this, so oh well)
Did you catch it? If not, the teleslide occurs on the second target I break. You know, when it looks like I just did a long wavedash. So, how do you do it? Well, it's simpler than it looks. Basically, you have to f-air or b-air the target, hold A to teleport to where the target was, and land on an incline while teleporting. So, how can you apply this to your games? Well, here's a list of stages in which telesliding is possible.
(it's actually possible on all stages with a recent discovery, but I need to update this, so oh well)
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