New Zelda Technique: Telesliding!

Discussion in 'Zelda' started by vanity., Jan 10, 2016.

  1. vanity.

    vanity. Hardcore will never die, but you will.

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    Hello all, and today I wish to share a new technique that I've found for Zelda that I call it: telesliding. Hopefully this isn't an old technique, but first, let me give an example.



    Did you catch it? If not, the teleslide occurs on the second target I break. You know, when it looks like I just did a long wavedash. So, how do you do it? Well, it's simpler than it looks. Basically, you have to f-air or b-air the target, hold A to teleport to where the target was, and land on an incline while teleporting. So, how can you apply this to your games? Well, here's a list of stages in which telesliding is possible.

    (it's actually possible on all stages with a recent discovery, but I need to update this, so oh well)
     
    Last edited: Jan 19, 2016
  2. vanity.

    vanity. Hardcore will never die, but you will.

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    Location:
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    0478-4480-1914
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    I'll try to update this thread, because I found a way to teleslide without inclines! Here's a video demonstrating:

     
  3. lefty1307

    lefty1307 New Member

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    What caused you to slide on flat surfaces?
     
  4. player_03

    player_03 P3

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    Looks like you have to hit the ground on the frame that you teleport.
     
  5. SilverStarApple

    SilverStarApple Member

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    Meanwhile, MagicScrumpy continues to rip off the research of others and shitpost and try to generate controversy with shit like that "Nerfing Fox" video.

    "Chloe Dashing" my ass.
     

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