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Upset Zeus Player
---if aerial attack connects: cancelable into air dash, or any B move, effective the frame it connects and any time after, assuming the animation hasn't ended. Air dash can go forward or backward, and is cancelable into -anything-.
---up-B cancels into side-B if you hold A when it's over, but if not, it's cancelable into aerials.
---up-B-ing from the ground, gives him another one in the air.
---jab 3 is the rush forward/dash thingy, which automatically goes into side-B
---down-B is jump cancelable sometimes (I dunno how that works).