---if aerial attack connects: cancelable into air dash, or any B move, effective the frame it connects and any time after, assuming the animation hasn't ended. Air dash can go forward or backward, and is cancelable into -anything-. ---up-B cancels into side-B if you hold A when it's over, but if not, it's cancelable into aerials. ---up-B-ing from the ground, gives him another one in the air. ---jab 3 is the rush forward/dash thingy, which automatically goes into side-B ---down-B is jump cancelable sometimes (I dunno how that works).