Other Aether
Mediator
Title says it all. One day, I decided "why rely on other people to do what I want? Why not do it myself?" and learned Smash Attacks to start balancing my Brawl- build. I have moderate skill in basic code, and I'm learning how to use PSA reasonably well. I'm posting this here so all of you guys can give me suggestions and (if you want) download my PSAs. In no way am I trying to undermine the development team. I think they're doing a fantastic job. So far no one is 100% finished, but I've worked on the following characters, with changelogs in spoilers. Nothing is finalized.
-Sonic
-Fox
Jigglypuff
EDIT: I'm working on Game & Watch at the moment. It's strictly experimental at this stage, but suffice it to say that it's ludicrous.
I'm still in the process of testing and refining these three, and when I'm done I'll release the PSAs. If anyone wants them before then, I can release a developmental build. My potential candidates who I want to buff are:
Diddy. I'm trying to work on him, but I can't figure out how to do what I want.
Luigi. I want to give him a moveset with strong focus on elemental attacks and special effects, for some reason.
Squirtle. Not quite sure what I'd change, but I want to change it.
Game & Watch. See above. Not much room for creative liberty here.
Samus. Tried to buff her, PSA wouldn't load the file and said that the index was outside the boundaries of the array or something. In short, I want to, but I can't. Help would be appreciated here.
Got suggestions for who I should buff next, what the buffs should be, etc? I'd love to hear it. Please don't say "___ didn't need buffs" because I don't care who "needs" them, I care who I want to have them. Don't say "___ is too OP" unless you've tried it. If you have, I might change it for you, but again, I'm doing this for three people: Me, myself, and I.
I may take requests depending on how much I like them.
EDIT:
Two beta releases that people can try if they want (they're not done!):
-Sonic: https://www.dropbox.com/s/w8jopbcc8ogtyfm/FitSonic.pac
-Fox: https://www.dropbox.com/s/8wo88gpmjimr482/FitFox.pac
Feedback is appreciated.
-Sonic
Sonic was massively buffed to get KOs earlier and easier, as well as quick gimps.
Added electric sweetspot on the top of the second hitbox of uAir
Added electric sweetspot on the furthest hitbox of fSmash
Item throwing power x2
fSmash sped up drastically
uTilt KBG increased, sweetspot added
Jab1 gets cape effect
Hold A during fAir to semi-spike the foe
fAir shield damage drastically increased
uTaunt x0.3 FSM, spawns Beam Sword
sTaunt tramples foes and buries them, dealing massive shield damage
First hit of dSmash trips foe
dAir cancels into air dodge during second hitbox
uThrow low BKB with fixed knockback, forces chainthrows/tech chases. Damage decreased
dThrow damage increased
fThrow angle lowered, KBG increased
Pummel damage 3->2, speed doubled
All aerial landing lag decreased to 2 frames
Added electric sweetspot on the top of the second hitbox of uAir
Added electric sweetspot on the furthest hitbox of fSmash
Item throwing power x2
fSmash sped up drastically
uTilt KBG increased, sweetspot added
Jab1 gets cape effect
Hold A during fAir to semi-spike the foe
fAir shield damage drastically increased
uTaunt x0.3 FSM, spawns Beam Sword
sTaunt tramples foes and buries them, dealing massive shield damage
First hit of dSmash trips foe
dAir cancels into air dodge during second hitbox
uThrow low BKB with fixed knockback, forces chainthrows/tech chases. Damage decreased
dThrow damage increased
fThrow angle lowered, KBG increased
Pummel damage 3->2, speed doubled
All aerial landing lag decreased to 2 frames
-Fox
Fox was changed to feel more minus-y and less melee-y.
General drastic increase of speed in all attacks, most attacks are now jump-cancellable.
General damage output reduction.
Dash attack speed increased. Damage reduced. Trajectory lowered.
fTilt speed increased. Damage reduced.
uTilt speed increased. Damage reduced.
dTilt damage reduced. Forces trip.
fSmash speed increased. Damage reduced. Shield cancellable.
uSmash speed increased. Damage reduced.
dSmash damage reduced. Jump-cancellable.
nAir speed increased. Damage reduced.
fAir first hit deals more knockback.
bAir speed increased. Damage reduced. Hitbox extended.
dAir speed increased. Damage reduced.
uAir speed increased.
fThrow changed to be a low fixed knockback throw ideal for combos.
sTaunt shoots 9 lasers in quick succession at the end.
dTaunt pulls foes towards him similarly to Captain Falcon's and can cancel into grabs.
General drastic increase of speed in all attacks, most attacks are now jump-cancellable.
General damage output reduction.
Dash attack speed increased. Damage reduced. Trajectory lowered.
fTilt speed increased. Damage reduced.
uTilt speed increased. Damage reduced.
dTilt damage reduced. Forces trip.
fSmash speed increased. Damage reduced. Shield cancellable.
uSmash speed increased. Damage reduced.
dSmash damage reduced. Jump-cancellable.
nAir speed increased. Damage reduced.
fAir first hit deals more knockback.
bAir speed increased. Damage reduced. Hitbox extended.
dAir speed increased. Damage reduced.
uAir speed increased.
fThrow changed to be a low fixed knockback throw ideal for combos.
sTaunt shoots 9 lasers in quick succession at the end.
dTaunt pulls foes towards him similarly to Captain Falcon's and can cancel into grabs.
Jigglypuff
Jigglypuff was changed to be the aerial monster it's supposed to be. [I know Jigglypuff is already good, but it didn't feel right to me. I'm buffing characters to make them more interesting to me, not necessarily because they're bad]
Air Speed doubled.
Aerial acceleration x10.
Landing lag (from idle aerial position) removed.
All attacks landing lag decreased.
Hitbox size of bAir increased.
nAir semi-spikes.
Weight slightly decreased.
Air Speed doubled.
Aerial acceleration x10.
Landing lag (from idle aerial position) removed.
All attacks landing lag decreased.
Hitbox size of bAir increased.
nAir semi-spikes.
Weight slightly decreased.
EDIT: I'm working on Game & Watch at the moment. It's strictly experimental at this stage, but suffice it to say that it's ludicrous.
I'm still in the process of testing and refining these three, and when I'm done I'll release the PSAs. If anyone wants them before then, I can release a developmental build. My potential candidates who I want to buff are:
Diddy. I'm trying to work on him, but I can't figure out how to do what I want.
Luigi. I want to give him a moveset with strong focus on elemental attacks and special effects, for some reason.
Squirtle. Not quite sure what I'd change, but I want to change it.
Game & Watch. See above. Not much room for creative liberty here.
Samus. Tried to buff her, PSA wouldn't load the file and said that the index was outside the boundaries of the array or something. In short, I want to, but I can't. Help would be appreciated here.
Got suggestions for who I should buff next, what the buffs should be, etc? I'd love to hear it. Please don't say "___ didn't need buffs" because I don't care who "needs" them, I care who I want to have them. Don't say "___ is too OP" unless you've tried it. If you have, I might change it for you, but again, I'm doing this for three people: Me, myself, and I.
I may take requests depending on how much I like them.
EDIT:
Two beta releases that people can try if they want (they're not done!):
-Sonic: https://www.dropbox.com/s/w8jopbcc8ogtyfm/FitSonic.pac
-Fox: https://www.dropbox.com/s/8wo88gpmjimr482/FitFox.pac
Feedback is appreciated.
Last edited by a moderator: