Bent 00
Longtime Limit Breaker
So, I've been trying to fix the Landed Instant Falcon Punch "Slow Motion" bug. I was able to get FSM (Frame Speed Multiplier) working on the Landed Forward Punch, effectively getting rid of the slow-motion, but the problems remaining are that I could not get the FSM to change back to 1x after the Punch windup (meaning drastically reduced endlag), and I could not get FSM applied to the Landed Reverse Punch at all.
It's possible to make only the final HitBox come out if the Instant Falcon Punch has been activated, but if we can't fix the Slow Motion bug, might as well leave those HitBoxes in. It's bad enough that Falcon is spending his charge on a normal-speed Falcon Punch instead of an Instant one.
I think the key to fixing this has to do with Concurrent Infinite Loops. Anyone have any ideas?
Dr. Mawootad Sammi-husky
It's possible to make only the final HitBox come out if the Instant Falcon Punch has been activated, but if we can't fix the Slow Motion bug, might as well leave those HitBoxes in. It's bad enough that Falcon is spending his charge on a normal-speed Falcon Punch instead of an Instant one.
I think the key to fixing this has to do with Concurrent Infinite Loops. Anyone have any ideas?
Dr. Mawootad Sammi-husky