Community Request Thread for the version after 4.2

Discussion in 'General Discussion' started by Bent 00, Dec 29, 2017.

  1. Bent 00

    Bent 00 Longtime Limit Breaker

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    I'm just going to use the format from the 4.0BC Community Request Thread for now.

    During my time on the forums, I've seen plenty of good ideas proposed by our small but passionate community. Unfortunately, I get the feeling that many of those requests end up getting lost or forgotten about due to a lack of organization -- especially those posted on the Minus Discord. So here's a new idea: Let's keep track of Community Requests in this thread! Simply post your requests for the next version, and I or a Mod can update the second post as Requests are Approved, Rejected, etc. by the Dev Team.

    Requesters: Don't get your hopes up, since the vast majority of Requests will most likely be Rejected. The purpose of this thread is simply to organize all the Community Requests into one place. Please take your Requests seriously; only make suggestions that sound reasonable, would make Minus better as a whole, and are actually possible to implement without too much difficulty. A good example would be Requesting very specific fixes for existing characters' moves to make them work better. A bad example would be Requesting things like completely new characters, modes, or features that would have to be created from scratch. Dumb Requests will be Ignored.

    Making new characters (even clones) specifically for Minus is very hard, time-consuming work, and this close to the end of Brawl Minus, the Devs already know who is getting in and who isn't. Any "New Fighter" Requests made by our community will most likely not make any difference at this point.

    Pin Clock: "We can still take requests for costumes but we already have plans for most of them."

    About POLLs: Rather than have a bunch of anti-Requests, I will add a (POLL) link to the end of controversial Pending Requests.

    See a Pending Request that you like? Click the (POLL) link and vote "For".
    See a Pending Request that you dislike? Click the (POLL) link and vote "Against".
    See a Pending Request you don't have a strong opinion on either way? Click the (POLL) link and vote "Neutral".

    If you see a Request that you would like me to add a POLL for, just ask.
    POLLs allow you to voice your approval or disapproval of existing Requests, without cluttering up the thread.


    REQUEST GUIDELINES: PLEASE BE VERY SPECIFIC WITH YOUR REQUESTS, AND EXPLAIN THE REASONING BEHIND THEM.

    INCLUDE A SHORT AND SIMPLE FORM OF YOUR REQUESTS THAT CAN BE USED AS POLL QUESTIONS IF NECESSARY.

    SUPPLEMENTAL INFORMATION THAT HELPS DEMONSTRATE YOUR REQUESTS (SUCH AS LINKED PICTURES, VIDEOS, EXPLANATORY THREADS, ETC.) WILL HELP MAKE YOUR REQUESTS MORE CLEAR. INCLUDE SUCH INFO IF POSSIBLE!


    Recommended Request Format
    ---
    Short Version of your Request that could be used as a Poll Title in question form.
    For example: Move A should do X instead of Y / Should Move A do X instead of Y?
    ---
    Explanation of the logic behind your Request.
    For example: Why you want Move A to do X instead of Y. Why should Move A be changed?
    Is there a problem with it as-is? How would your solution help? Be very specific.
    ---
    Reference material like Pictures, Videos, Explanatory Threads, Etc.
    ---


    Last of all, please do not post Bug Reports in here, or Request specific bug fixes,
    except for bugs which the Devs do not plan on fixing, but have not yet addressed.

    Bug Reports should be posted in the Brawl Minus 4.2 Bug Report Thread.

    Some examples of bugs are graphical / audio glitches, things that do not load properly,
    freeze the game, make the game lag, and anything that does not work as the Devs intended.
     
    Last edited: Dec 29, 2017
  2. Bent 00

    Bent 00 Longtime Limit Breaker

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    Community Requests for Brawl Minus 4.3

    =================================================================

    APPROVED

    General

    NONE

    Fighter

    NONE

    Stage

    NONE

    Misc.

    NONE

    =================================================================

    UNDER CONSIDERATION

    General

    NONE

    Fighter

    NONE

    Stage

    NONE

    Misc.

    NONE

    =================================================================

    PENDING

    General

    NONE

    Fighter

    :pichu: Pichu:

    ---
    Please update Pichu's Back-Air landing animation to suit the new aerial animation. [unrelatedisme123]
    Pichu's 4.2 Back-Air still has the landing animation from pre-4.0, when the move was like Pikachu's Back-Air.
    ---

    Stage

    NONE

    Misc.

    NONE

    =================================================================

    REJECTED

    General

    NONE

    Fighter

    NONE

    Stage

    NONE

    Misc.

    NONE

    =================================================================

    IGNORED

    General

    NONE

    Fighter

    NONE

    Stage

    NONE

    Misc.

    NONE

    =================================================================

    Regarding Costume Requests

    Please check the list below before Requesting a new alternate costume for official Minus.

    ====================================================================
    Finalized Costumes - Requests for these characters will be IGNORED.
    ====================================================================

    ----------------------------------
    Already included in 4.0BC
    ----------------------------------

    Alternate Models:

    Ike
    Link
    Lucas
    Luigi
    Marth
    Meta Knight
    Mewtwo
    Ness
    Olimar
    Pichu
    Pit
    R.O.B.
    Roy
    Sheik
    Snake
    Sonic
    Waluigi
    Wario
    Zelda

    Mostly Recolors:

    Bowser
    Charizard
    Ivysaur
    Kirby
    Lucario
    Mr. Game and Watch
    Squirtle
    Yoshi


    -------------------------------------
    Finalized for a future release
    -------------------------------------

    Alternate Models:

    None confirmed yet...

    Mostly Recolors:

    None confirmed yet...

    ====================================================================
    Nothing Finalized - Request away!
    ====================================================================

    None confirmed yet...

    ====================================================================
    Status Unknown
    ====================================================================

    Captain Falcon

    Diddy Kong
    Donkey Kong
    Falco
    Fox
    Ganondorf
    Ice Climbers
    Jigglypuff
    King Dedede
    Mario
    Peach
    Pikachu
    Samus
    Toon Link
    Wolf
    Zero Suit Samus


    Thanks to Darxmarx for updated list info.

    Any Requests for new costumes that are for characters whose new costumes have already been finalized will be listed as IGNORED. Costume Requests for fighters whose new costumes have not been finalized will be listed as PENDING until a Minus Developer comments on them -- then they may be marked as APPROVED, UNDER CONSIDERATION, or REJECTED. Costume Requests for characters listed under "Status Unknown" will stay under PENDING until a Minus Developer comments on them.

    Community Costume Requests for the next version of Brawl Minus (after 4.2)

    APPROVED
    NONE


    UNDER CONSIDERATION
    NONE


    PENDING
    :falcon: Gold Captain Falcon (link) [Thor]
    :fox: Melee Fox (link) [Malkasaur]
    :mario: Dr. Mario (link) [WarioMasterDK]
    :samus: Dark Samus recolor (#9 in this pic) [ALLCAPS]
    :samus: Light Suit Samus recolor (#8 in this pic) [ALLCAPS]
    :samus: Melee Black Samus (link) [ALLCAPS]
    :samus: Most of these Samus recolors (link) [ALLCAPS]
    :samus: PED Suit Samus (link) [ALLCAPS]
    ::zss: SJS Zero Suit Samus (link) [Malkasaur]


    REJECTED
    :lucario:Maid Lucario [Longbottom]


    IGNORED
    :metaknight: Red Retro Meta Knight [MLCrafter]

    =================================================================

    Last edited on 01-06-2018 at 12:03 AM EST.
     
    Last edited: Jan 6, 2018
  3. Bent 00

    Bent 00 Longtime Limit Breaker

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    I plan to update and merge the Community Request Lists from 4.0BC and 4.1, but this will take some time.
    Until this is done, please refer to the two threads linked below to see past Requests.

    https://forums.brawlminus.net/threa...thread-for-the-next-version-after-4-0bc.1212/
    https://forums.brawlminus.net/threads/request-thread-for-brawl-minus-4-2.1514/

    This thread is now open for new Requests for the version after 4.2, tentatively called 4.3.

    You don't need to re-Request any Requests you already made in either of the two previous threads. They will show up in here eventually.

    Moderators and I will update this thread as more Community Requests are posted. Thank you for your patience.
     
    Last edited: Dec 29, 2017
  4. Pin Clock

    Pin Clock Project Leader Minus Backroom

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    I approve of this thread, and would like to request The Beatles riding a Minusaur as a playable character.
     
    player_03 and Kymaera K1ng like this.
  5. Pin Clock

    Pin Clock Project Leader Minus Backroom

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    We have already responded to Kirby's uTilt and copy ability requests in other threads, and have declined the uTIlt but are working on copy abilities. Kirby's uTilt is already amazing in Minus.
    Hold B while using Warlock Punc

    Bugs do not belong in the Request Thread.
     
  6. Brosiyeah

    Brosiyeah Talentless

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    Main:
    Since the stages are organized into 4 groups now, I think it would be nice if one of the clusters was the tournament legal stages. Not sure if that is the case now, since I am not sure what the official tournament rules are, but if not, that would be really nice.
     
  7. Kymaera K1ng

    Kymaera K1ng A PMCC player

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    Main:
    I'd like to request that snake's down b doesn't stick. I doubt this will be accepted since it was just changed, but I really don't understand why it was changed again.
     
  8. Pin Clock

    Pin Clock Project Leader Minus Backroom

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    The bottom section of Page 1 is the tournament legal stages.

    It made Snake's combos fairly braindead since it removed all strategy involving C4.
     
  9. Kymaera K1ng

    Kymaera K1ng A PMCC player

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    Main:
    I guess, but landing the sticky isn't even that easy. One thing that would make me really enjoy snake is if he could place the sticky on himself though
     
  10. unrelatedisme123

    unrelatedisme123 Minusaur

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    Main:
    I know its probably not a priority at all which is why I didn't request it last version. I would like for pichu to use a different landing lag animation on Back Air, because it seems that it currently just uses the landing lag animation from pichu before the 4.0 rework. I have attached a gfycat.
    I am requesting this change because the landing lag animation does not logically match the animation of the move and looks odd.


     
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  11. Survivian

    Survivian The Rando-Est of Brandos

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    Main:
    Oh yeah.
    That’s on me.
    When I made the new B-Air animation using the Smash 2 Model, I didn’t think about the landing lag animation.
    My bad.
    I’ll keep that in mind for 4.f.
     
    Bent 00 likes this.
  12. unrelatedisme123

    unrelatedisme123 Minusaur

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    Main:
    Actually I don't think it was on you. It had the same landing lag animation in 4.0b, 4.0bc, and 4.1
     
  13. Coepe

    Coepe New Member

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    5
    Main:
    I feel that Bowser's grounded neutral B too safe (especially on FD.) I know that it has quite a bit of endlag, making it punishable, but it can't be beaten by any attack (due to super armor) or most grabs. It also can't be blocked due to the grab property. The only moves that I have found to beat it are tether grabs and Ganondorf's side B.

    Perhaps it could have heavy armor instead of super armor, so strong attacks (attacks that are strong, not the official name for tilts) could beat it, or its range could be reduced, so that more grabs could beat it.

    I know that this is really Bowser's only good approach, but I don't think that it should be this good.
     
  14. Survivian

    Survivian The Rando-Est of Brandos

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    Lemme go ahead and educate you really quick.

    Thanks to player_03 for labbing this.

    Basically, no Bowser’s Royal Rampage is not really safe. It’s easy to avoid and if someone you know is spamming it in neutral, just jump above them or you a command grab that beats it out. Any nerf to Royal Rampage would just make it unusable in it’s current state unless we got a creative nerf to it.
     
  15. player_03

    player_03 P3

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    261
    Main:
    Since I made that GIF, Royal Rampage got a slight buff, in that it can grab aerial opponents if they're very close to the ground and attacking Bowser. It's most reliable when they're attacking towards the ground. So Peach would definitely have been grabbed, and Meta Knight probably would have. (Peach, of course, can just float a bit higher or use a different aerial and be safe.)

    That said, the move also deals slight but continuous damage to anyone near the flames. This means you'll have to hit Bowser harder in order to make the trade worthwhile.

    But even so, it isn't broken. If you don't have a convenient command grab, you can run just outside his maximum range and then punish at your leisure. Bowser has no way to cancel the move early, so it's easy to predict where he'll end up. Or you can jump over him and dair to rack up damage. You'll take damage too, but usually Bowser will take more.

    ^From the bug report thread. Since apparently it isn't a bug, I'm bringing it up here instead.

    I've seen new Roy players try to recover with this move after being flung offstage, but they fail and die because they didn't B-reverse it. And it feels really unfair because usually that move works so much better; it just failed for no apparent reason when they needed it most.

    This is bad design and unfriendly to new players.

    Request: When Roy turns around using side-B, preserve his existing speed.

    This is easy to implement and won't interfere with the "building up momentum" concept: use the same formula but take the absolute value of his speed. Roy can already do this using B-reversals, so it clearly won't break the game. And since (AFAIK) there's no tactical advantage to this move stopping you cold, this change won't interfere with Roy's playstyle.
     
    Last edited: Jan 8, 2018
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