I find it amusing how you seem to enjoy talking down to people, and like you know the character better than someone who has used him to the best of his capabilities where no one else has. You can talk about this and that, but I'd prefer talking about actual experience.
Wooooah my guy. Okay, we're doing character discussion here. Alright? We're not here to try and flaunt how good we like to think we are. That being said, I think your initial response seemed uneducated. You can't just throw out a "yeah the move does like 60%" and expect me to take you seriously, right? So! Just like your first response, I'm going to debunk the rest of your points, and you can continue reading.
First, up B has armor on startup, so it's not unsafe to use on anyone unaware.
Hold up people we GOT ARMOR. Did you just skim by the entire point of my suggestion? What does armor on a move mean if you can immediately SDI out before the knockback dealing hit lands, shield it, and then get your free punish?
Second, regrabs aside, it doesn't take much for DK to get a lot of his options out if you play smart. If you have the space for a regrab with dtilt, go ahead, but his options always lead into his superior aerial game. Dthrow > dash attack > utilts/nairs > uairs/bairs or finish with giant punch. That will often be a smart DK's choice of combo that don't involve regrabbing, since it takes very little time for him to get anyone into kill %s.
I'm not actually sure why you just read me the DK 101 book, but alright. I mean you're not wrong, that's all bread and butter stuff, but why are you bringing it up here? Yes I play the character. Yes I know how to combo and handle neutral with him.
because the utility it offers can't be overlooked.
Actually it can. Again to repeat myself, the move is inconsistent and unreliable as it stands with the ability to SDI out of it before the final hit, shield the final hit, and then punish accordingly. Being that DK is a fatty combo food character, the punish from the shielding opponent will probably be large.
Maybe you failed to notice that the final hit leaves them in enough stun to allow further follow ups?
Lol. Maybe you failed to notice I already mentioned that in my response to MelonKeepR? I dunno. I figured you'd at last read all of my post first if you're willing to start this. Trust me, I promise I'm actually not totally brain dead, despite what it may seem.
Or force them to shield and risk getting grabbed?
Are you suggesting that DK can use Grounded Up B on shield and then follow up with a grab? Because I hope you know that is not guaranteed at all and never happens unless you're playing with god awful opponents.
It controls how people approach him, and how they recover, and also force people to think about which they would rather focus on: the barrel or DK
This is another situation of efficient gameplay and I always see it happen playing as ROB and watching my opponent get nicked two or three times trying to pick up my gyro instead of edge guarding me. The answer in almost every single situation is to give barrel respect and focus on DK. There is no reason to interact with the barrel, and for a majority of the cast a projectile is an easy enough way to take control of it without having to commit to anything major and still leave yourself ready for DK's next option. Barrels on your opponent's recovery however is excellent as you've already mentioned.
DK has an enormous amount of potential that I haven't seen anyone else tap into yet, and quite frankly, I hope to see someone experiment more with him soon.
I'll get this one out of the way quickly. I have absolutely no idea who you are. Never heard of you. Never seen gameplay of you in tournament. Never seen you on netplay. You must not be familiar with the current state of the scene and the newer players that have entered it, but people have been tapping into characters left and right. I'm not about to go on some post about how I've tapped into the god given potential of the monkey, but yes I've done my fair share of labbing the character.
So please save yourself the trouble of talking out your ass about a character you didn't dedicate time and effort into learning, when you clearly barely scratched the surface of his effectiveness in competitive play.
Unless you're fully prepared to tell me that you've done extensive research on who I am as a player and have done even more extensive research on how I play DK, your accidental shitpost here doesn't mean anything.
I have faced and beaten all the top level players in the community, as well as all the top tier characters, BEFORE they were nerfed, BEFORE the hitstun and gravity were lowered, so I think it's not I who doesn't know what it's like to be on the defensive against pressure.
Gee wiz. I didn't know I was dealing with a legend. Listen, you seem like a pretty skilled player. You're not anything special. You beat what, 10 or 20 guys at a Smash mod that has very drastically reduced technical requirements to be good in? You're not some high worthy of praise god at this game. You're just a regular player. You're not different from me, or anyone else who has their own way of playing Minus. I'm sure you've been playing Smash titles for some time, and that you probably have you own history and achievements as a player. But you seriously need to get with it. Your arguments aren't any more valid than mine just because you're a Minus veteran who's been around long enough to say you did X, Y, and Z before I've had the chance to.
Smash bros is more than just about using only the most optimal options, it's about styling on them as well, and showing your superior knowledge of the character and the situation.
I'm not going to question how much Smash experience you have, because I couldn't begin to tell you how much I don't care. But don't lecture me on what playing this game is all about while you wag your cane at me and tell me to get off your lawn. Smash isn't about "styling on people", "playing optimally" or whatever the fuck else. Playing Smash is about playing however the hell YOU as a player want to play. Yeah there's the bread and butter of any character and more efficient strategies that when it comes down to it, there's really no reason not to utilize. But the preference of one's gameplay method is strictly on how that person wants to play. Not on how you think they should be playing.
Do yourself a favor and ask the people who have experience against my DK, and you'll learn something.
I'll save myself the time and judge you off of that IIIIINCREDIBLE about of skill that you displayed in that video clip of yours.
You're an okay dong.