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Discussion in 'Captain Falcon' started by Thor, Mar 6, 2015.
Why in the world would any Falcon taunt while in range for a grab, first of all?
That's the player's fault for getting grabbed then. Doesn't change the fact that, given how quick his taunt can be used and exited, it's way too powerful.
By exporting the falcon gfx, shortening the animation timer, reimporting it as a new gfx, and finally coding it to replace the old gfx but only when the variable is called would make it possible yes. It would be extremely annoying though...
Maybe this is even worse, but... I was sort of suggesting just making a new gfx, so could you make that, import it, and code it to replace the current gfx when the variable is called?
I actually like the Fast Falcon Punch without the Falcon GFX. Like, he doesn't need the Falcon on the Falcon Punch to have a powerful punch.
You take away the falcon, and it's no longer a falcon punch. It's just a punch. You literally just suggested they neuter captain falcon.
I thought the official term for the Fast Falcon Punch was just "PAWNCH!".