Captain Falcon's usmash and Falcon Punch

Discussion in 'Captain Falcon' started by Thor, Mar 6, 2015.

  1. Gold_TSG

    Gold_TSG Can't stop The Dorf Train.

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    Why in the world would any Falcon taunt while in range for a grab, first of all?
     
  2. Thor

    Thor Well-Known Member

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    Style?
     
  3. Gold_TSG

    Gold_TSG Can't stop The Dorf Train.

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    That's the player's fault for getting grabbed then. Doesn't change the fact that, given how quick his taunt can be used and exited, it's way too powerful.
     
  4. Kien

    Kien A Meaningless Circle Minus Backroom

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    By exporting the falcon gfx, shortening the animation timer, reimporting it as a new gfx, and finally coding it to replace the old gfx but only when the variable is called would make it possible yes. It would be extremely annoying though...
     
  5. Thor

    Thor Well-Known Member

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    Maybe this is even worse, but... I was sort of suggesting just making a new gfx, so could you make that, import it, and code it to replace the current gfx when the variable is called?
     
  6. Greatest_Aether

    Greatest_Aether Forum Reg of sorts

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    I actually like the Fast Falcon Punch without the Falcon GFX. Like, he doesn't need the Falcon on the Falcon Punch to have a powerful punch.
     
  7. Gold_TSG

    Gold_TSG Can't stop The Dorf Train.

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    You take away the falcon, and it's no longer a falcon punch. It's just a punch. You literally just suggested they neuter captain falcon.
     
    4 people like this.
  8. Greatest_Aether

    Greatest_Aether Forum Reg of sorts

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    I thought the official term for the Fast Falcon Punch was just "PAWNCH!".
     

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