@Pin Clock because I don't know the Falcon person. I have two suggestions about these moves [and unlike with uthrow uair on Fox I'm not nearly as intent on wanting these in], but... I'll just throw them out. - Create a 64 animation for Falcon's usmash, and make it like 64. - Remove the super taunt [and multi-hit on normal punch], give the normal Falcon Punch 64 speed [and animation and power?], and [if same animation] have the reversal be same speed where he goes to standing up, leaning back, and delivering [and maybe keep reversal with multi-hit???]. My reasoning: - 64 usmash is a nice combo starter/extender [Falcon's all about combos], a good OoS option potentially [he really doesn't have one right now], and it looks cool. - 64 Falcon Punch is amazing, looks cool, is a throwback, and I know sometimes people get mad when they get hit by ultrataunt punch [for some reason people I play with find it lame], so if it were just made better overall, it would be cooler [they've said as much]. The move would also be slightly more useful and less obnoxious [it does 44%, and basically is a Warlock Punch beyond 50 percent, but this would differentiate them more]. Also once in a while people somehow fall out of the Falcon Punch which leaves me sad that I didn't get the strong hit. - Also more sacred combos [usmash -> knee -> Falcon punch]. Potential problems: - This is possibly too big a buff [usmash -> knee -> Falcon punch]. - It might make him slightly more like Ganondorf, at least for usmash [similar movestyle, one hitbox] - Falcon punch might be "too good" - new animations Resolutions to those problems: - It's not that terrible a buff, could be given a slight angle adjustment [so that you can DI it super far away if you DI in front of him, so knee struggles to connect except maybe at high percents]. I think he also could use a bit more stage presence and a fast smash and this would help. - Falcon punch is still better for a difference, and it also makes it more of a combo move [whereas Falcon usmash is kind of just a weaker kill move]. We could also make Ganondorf usmash 2 hits to reinforce his amazing power [though more new animations]. - ultrataunt falcon punch would still be faster, so this makes it more balanced overall, and more of a useful move without being broken [in my opinion]. Also, I'm pretty sure Falcon Punch being "too good" is about the most Minus-y thing imaginable. - Don't do this right away, just make animations over time [if possible] - people have made new characters, so I'm sure it would only take like a month for the new animations [if that] if people put in time, and the gameplay reward would be immense. I'm not saying add this to 4.0, but down the line this would be cool. I feel like this would make Falcon even more fun to play and would make him feel more Minusy while addressing secondary flaws he has [primary being recovery of course]. I'd imagine balance is still a concern [tragic] but I hope the backroom will at least consider this proposal. If it's off the table, as many reasons why it won't be considered as possible would be appreciated, so I can understand this hypothetical "no" as much as possible.