Bent 00
Longtime Limit Breaker
New version of Minus, new Bug Report Thread. Show me ya bugs!
Moderators and I will update this thread as more bugs are reported.
Note: This is the Bug Report Thread, not the Community Request Thread. Please only report bugs in here. Some examples of bugs are graphical / audio glitches, things that do not load properly, freeze the game, make the game lag, and anything that does not work as the Developers intended.
If you have reasonable requests for changes to how Brawl Minus plays, or suggestions on how to make the game look and sound better, please submit those ideas to the Community Request Thread for the next version. Thank you.
=================================================================
Brawl Minus 4.2 Pending Bugs
Brawl Minus 4.2 Addressed Bugs
=================================================================
Before posting a Bug Report, please check to make sure it has not already been reported in a previous version. Listed from newest to oldest...
https://forums.brawlminus.net/threads/bug-report-thread-for-4-1.1498/
https://forums.brawlminus.net/threads/brawl-minus-4-0bc-bug-report-thread.1203/
At some point, someone should go through the list of bugs from previous versions and add any that still exist to the list above.
Last edited 01/13/2018 at 08:07 PM.
Moderators and I will update this thread as more bugs are reported.
Note: This is the Bug Report Thread, not the Community Request Thread. Please only report bugs in here. Some examples of bugs are graphical / audio glitches, things that do not load properly, freeze the game, make the game lag, and anything that does not work as the Developers intended.
If you have reasonable requests for changes to how Brawl Minus plays, or suggestions on how to make the game look and sound better, please submit those ideas to the Community Request Thread for the next version. Thank you.
=================================================================
Brawl Minus 4.2 Pending Bugs
General
Miscellaneous:
---
The "vBrawl Art" build for consoles has "Minus Art" on the Match Results screen. [Bent 00]
---
During 3 and 4-player matches on console, the screen occasionally flickers black. [Bent 00]
---
Due to the current implementation of stages, the My Music menu has buggy icons and repeats of Battlefield. [FalconRPG]
Bent 00: "This S.E.P. bug will hopefully be fixed in 4.3, when we use a different method of adding stages."
---
On Ganondorf's Warlock punch, the 666% damage it does when it lands is not purple anymore but its a shade of red. [???]
Bent 00: "The damage gauge numbers' font and colors were changed in 4.1, IIRC. This is not a bug."
---
Single-Player Modes:
---
In Single-Player Modes, CPU players default to Mario instead of Random. [unrelatedisme123]
Survivian: "Working on it."
---
In Practice Mode, the Combo Counter does not work properly. [unrelatedisme123]
Survivian: "No one knows what breaks this. Even the Project M Devs could not fix it."
---
Special Brawl Modes:
---
Elemental Mode doesn't work properly. [unrelatedisme123]
---
Picking Random as a character in All-Star Mode always selects Mario. [unrelatedisme123]
Survivian: "Working on it."
---
Link no longer dies immediately after spawning in All-Star Mode, but now he appears in the wrong location. [unrelatedisme123]
Survivian: "Working on it."
---
Miscellaneous:
---
The "vBrawl Art" build for consoles has "Minus Art" on the Match Results screen. [Bent 00]
---
During 3 and 4-player matches on console, the screen occasionally flickers black. [Bent 00]
---
Due to the current implementation of stages, the My Music menu has buggy icons and repeats of Battlefield. [FalconRPG]
Bent 00: "This S.E.P. bug will hopefully be fixed in 4.3, when we use a different method of adding stages."
---
On Ganondorf's Warlock punch, the 666% damage it does when it lands is not purple anymore but its a shade of red. [???]
Bent 00: "The damage gauge numbers' font and colors were changed in 4.1, IIRC. This is not a bug."
---
Single-Player Modes:
---
In Single-Player Modes, CPU players default to Mario instead of Random. [unrelatedisme123]
Survivian: "Working on it."
---
In Practice Mode, the Combo Counter does not work properly. [unrelatedisme123]
Survivian: "No one knows what breaks this. Even the Project M Devs could not fix it."
---
Special Brawl Modes:
---
Elemental Mode doesn't work properly. [unrelatedisme123]
---
Picking Random as a character in All-Star Mode always selects Mario. [unrelatedisme123]
Survivian: "Working on it."
---
Link no longer dies immediately after spawning in All-Star Mode, but now he appears in the wrong location. [unrelatedisme123]
Survivian: "Working on it."
---
Character
Bowser:
---
Bowser's ROyal Rampage attempts to Grab Waddle Dees/Doos and Pikmin, when it should not. [???]
---
Captain Falcon:
---
Charged Falcon Punch cannot be reversed on the ground. [Bent 00]
---
Charizard:
---
Charizard's Neutral B can levitate in the air twice per airtime, rather than only once. [???]
---
Diddy Kong:
---
Diddy Up-Throwing someone into Charizard's rocks freezes him. [EpicNonBread]
---
Falco:
---
On console, during Falco's Final Smash, firing a shot from Landmaster's cannon will crash the game. [???]
---
Ivysaur:
---
Ivysaur's Final Smash, Solarbeam, is seriously bugged. [???]
---
Link:
---
Link's left eye disappears when he performs Back Slice. [Bent 00]
Survivian: "Animation issue. Can fix that in a minute or so."
---
If Link is Knocked Out while holding Mortal Draw, he will respawn in the wrong spot. [EpicNonBread]
---
Pikachu:
---
A fully-charged Skull Bash will go right through an opponent standing right beside Pikachu, without affecting the target at all. The hitbox does not come out soon enough when Pikachu shoots forward that fast -- it can hit foes point-blank if it's not fully-charged. [Bent 00]
---
Roy:
---
Awakening-Style Roy claps holding his sword in his lose animation. His sword should be put away. [Bent 00]
Survivian: "Silly feature."
Bent 00: "This should be an easy fix. Please don't keep it in as a 'feature'."
---
If Roy uses aerial Side-Special in the opposite direction he's moving, he loses a lot of speed unless he B-Reverses it. [???]
Survivian: "Roy’s Side-Special builds up momentum instead of being a sudden burst. Using it in the opposite direction understandably kills a lot of that momentum."
---
SheiK:
---
Sheik still has the momentum glitch on her Side-Special. [Dusk]
---
Sonic:
---
Using Up-Special as Sonic in his green and yellow costume crashes the game on Dolphin, and probably on Wii. [???]
Bent 00: "This will be fixed in 4.3, courtesy of Glitch."
---
Waluigi:
---
Waluigi's voice is too quiet in-game, and his victory animations have no sound at all. [Bent 00]
Survivian: "Waluigi being too quiet is a BrawlEx issue. His victory SFX have yet to be added by MK64DS."
---
waluigi can't reflect with a Perfect Shield, while every other character in the game can. [???]
Survivian: "He can reflect, but only for one frame, as opposed to everyone else’s. We’re gonna fix it."
---
Waluigi CPU A.I. is still broken. It is terrible at recovering. [???]
Survivian: "His A.I. will stay broken until MK64DS fixes it."
---
Waluigi loses all aerial momentum instantly if the Control Stick is not held. [Syn Starr]
Survivian: "I don’t know what to say about this."
---
Yoshi:
---
When landing on a slope from a double jump, Yoshi stutters for a few frames before being able to land and act. [???]
Survivian: "No clue what causes this. Doesn’t happen in vBrawl."
---
Zelda:
---
Zelda's teleport ("Farore's Wind") still fails when touching a wall. [???]
---
Bowser:
---
Bowser's ROyal Rampage attempts to Grab Waddle Dees/Doos and Pikmin, when it should not. [???]
---
Captain Falcon:
---
Charged Falcon Punch cannot be reversed on the ground. [Bent 00]
---
Charizard:
---
Charizard's Neutral B can levitate in the air twice per airtime, rather than only once. [???]
---
Diddy Kong:
---
Diddy Up-Throwing someone into Charizard's rocks freezes him. [EpicNonBread]
---
Falco:
---
On console, during Falco's Final Smash, firing a shot from Landmaster's cannon will crash the game. [???]
---
Ivysaur:
---
Ivysaur's Final Smash, Solarbeam, is seriously bugged. [???]
---
Link:
---
Link's left eye disappears when he performs Back Slice. [Bent 00]
---
If Link is Knocked Out while holding Mortal Draw, he will respawn in the wrong spot. [EpicNonBread]
---
Pikachu:
---
A fully-charged Skull Bash will go right through an opponent standing right beside Pikachu, without affecting the target at all. The hitbox does not come out soon enough when Pikachu shoots forward that fast -- it can hit foes point-blank if it's not fully-charged. [Bent 00]
---
Roy:
---
Awakening-Style Roy claps holding his sword in his lose animation. His sword should be put away. [Bent 00]
Survivian: "Silly feature."
Bent 00: "This should be an easy fix. Please don't keep it in as a 'feature'."
---
If Roy uses aerial Side-Special in the opposite direction he's moving, he loses a lot of speed unless he B-Reverses it. [???]
Survivian: "Roy’s Side-Special builds up momentum instead of being a sudden burst. Using it in the opposite direction understandably kills a lot of that momentum."
---
SheiK:
---
Sheik still has the momentum glitch on her Side-Special. [Dusk]
---
Sonic:
---
Using Up-Special as Sonic in his green and yellow costume crashes the game on Dolphin, and probably on Wii. [???]
Bent 00: "This will be fixed in 4.3, courtesy of Glitch."
---
Waluigi:
---
Waluigi's voice is too quiet in-game, and his victory animations have no sound at all. [Bent 00]
Survivian: "Waluigi being too quiet is a BrawlEx issue. His victory SFX have yet to be added by MK64DS."
---
waluigi can't reflect with a Perfect Shield, while every other character in the game can. [???]
Survivian: "He can reflect, but only for one frame, as opposed to everyone else’s. We’re gonna fix it."
---
Waluigi CPU A.I. is still broken. It is terrible at recovering. [???]
Survivian: "His A.I. will stay broken until MK64DS fixes it."
---
Waluigi loses all aerial momentum instantly if the Control Stick is not held. [Syn Starr]
Survivian: "I don’t know what to say about this."
---
Yoshi:
---
When landing on a slope from a double jump, Yoshi stutters for a few frames before being able to land and act. [???]
Survivian: "No clue what causes this. Doesn’t happen in vBrawl."
---
Zelda:
---
Zelda's teleport ("Farore's Wind") still fails when touching a wall. [???]
---
Stage
---
Hanenbow displays correctly on Stage Select, but picking it will send you to Kongo Jungle instead. [lgnmcrules]
Survivian: "Kongo Jungle will only show up when Hanenbow is selected if you do not do a clean install of Minus."
---
Stages added via the Stage Expansion Project (SEP) cannot be toggled on or off in Random Stage Select. [DJbone]
Survivian: "We will fix this in version 4.3 by using a different method of adding in stages."
---
On the Mario Bros. stage, K.O.s cause a green flash which can crash the game. [Coepe]
---
In the Lavender Town stage, the SFX of Pichu, Roy, and Waluigi are too quiet. [4.0BC Bug Report Thread]
Pin Clock: "The audio of those three are quiet because they are loaded from Subspace Emissary files."
Survivian: "This is a BrawlEx issue, not something caused by anything we did."
---
---
Hanenbow displays correctly on Stage Select, but picking it will send you to Kongo Jungle instead. [lgnmcrules]
Survivian: "Kongo Jungle will only show up when Hanenbow is selected if you do not do a clean install of Minus."
---
Stages added via the Stage Expansion Project (SEP) cannot be toggled on or off in Random Stage Select. [DJbone]
Survivian: "We will fix this in version 4.3 by using a different method of adding in stages."
---
On the Mario Bros. stage, K.O.s cause a green flash which can crash the game. [Coepe]
---
In the Lavender Town stage, the SFX of Pichu, Roy, and Waluigi are too quiet. [4.0BC Bug Report Thread]
Pin Clock: "The audio of those three are quiet because they are loaded from Subspace Emissary files."
Survivian: "This is a BrawlEx issue, not something caused by anything we did."
---
Brawl Minus 4.2 Addressed Bugs
Character
Pichu:
---
When Pichu gets Jab Reset, it gets stuck in a T-Pose until it leaves the ground. [Jankoe]
Survivian: "Fixed in 4.2-0104. Pichu was missing the 'DownDamageU3' and 'DownDamageD3' animations."
---
Pikachu:
---
Pikachu’s F-Smash now grows correctly [???]
Bent 00: "Fixed in 4.2-0104."
---
R.O.B.:
---
On console only, using Gyro while playing as Gamecube R.O.B. will freeze the game. [Survivian]
Bent 00: "Fixed in 4.2-0104."
---
Pichu:
---
When Pichu gets Jab Reset, it gets stuck in a T-Pose until it leaves the ground. [Jankoe]
Survivian: "Fixed in 4.2-0104. Pichu was missing the 'DownDamageU3' and 'DownDamageD3' animations."
---
Pikachu:
---
Pikachu’s F-Smash now grows correctly [???]
Bent 00: "Fixed in 4.2-0104."
---
R.O.B.:
---
On console only, using Gyro while playing as Gamecube R.O.B. will freeze the game. [Survivian]
Bent 00: "Fixed in 4.2-0104."
---
Character
Luigi:
---
Luigi's fireballs inflict a fire effect on foes for a longer time than Mario's fireballs. [???]
Survivian: "Negligible at best."
---
Toon Link:
---
While grounded, if Toon Link throws a Bomb straight down, it will set on the ground without exploding. [???]
Survivian: "Feature. This never happens in vBrawl, so this was a deliberate thing."
---
Yoshi:
---
Now that Back-Air has been Buffed, Yoshi shouldn't be able to land every hit in one go, but it can on certain foes. [???]
Survivian: "Yoshi should only be able to land all hits against a Super-Armored Bowser. Use D.I. to escape the hits."
---
Zero Suit Samus:
---
Z.S.S.' Final Smash does not work properly; she does not don her Power Suit at the end. [unrelatedisme123]
Survivian: "That is 100% on-purpose."
Bent 00: "IIRC, the Samus/Z.S.S. switch via Final Smash was disabled because of file size constraints."
---
Luigi:
---
Luigi's fireballs inflict a fire effect on foes for a longer time than Mario's fireballs. [???]
Survivian: "Negligible at best."
---
Toon Link:
---
While grounded, if Toon Link throws a Bomb straight down, it will set on the ground without exploding. [???]
Survivian: "Feature. This never happens in vBrawl, so this was a deliberate thing."
---
Yoshi:
---
Now that Back-Air has been Buffed, Yoshi shouldn't be able to land every hit in one go, but it can on certain foes. [???]
Survivian: "Yoshi should only be able to land all hits against a Super-Armored Bowser. Use D.I. to escape the hits."
---
Zero Suit Samus:
---
Z.S.S.' Final Smash does not work properly; she does not don her Power Suit at the end. [unrelatedisme123]
Survivian: "That is 100% on-purpose."
Bent 00: "IIRC, the Samus/Z.S.S. switch via Final Smash was disabled because of file size constraints."
---
=================================================================
Before posting a Bug Report, please check to make sure it has not already been reported in a previous version. Listed from newest to oldest...
https://forums.brawlminus.net/threads/bug-report-thread-for-4-1.1498/
https://forums.brawlminus.net/threads/brawl-minus-4-0bc-bug-report-thread.1203/
At some point, someone should go through the list of bugs from previous versions and add any that still exist to the list above.
Last edited 01/13/2018 at 08:07 PM.
Last edited: