It's like nobody understands that, in order to properly break everyone again, everyone must be brought to equal ground, instead of taking one or two broken characters and changing up 34 other characters to get up to their level...
I wouldn't go as far to say that nobody understands it.
I also noticed that there isn't a level Minus option for the CPU anymore. They were kind of fun. Sometimes.
I wonder how work on the CPU AI is progressing... I mainly want to see them use D.I. and recover properly. It would be great if they would actually use their unique Minus abilities, too. Come on, Ganondorf, shoot a Gandouken once in a while. Falcon, charge up your PAWNCH. Zelda, use your ranged hitboxes better.I noticed this too but I feel as though the general CPU difficulty has improved since the last update or I could be wrong.
I don't think there was much (if any) difference between level 9 and level 16 (or "-") CPUs.I also noticed that there isn't a level Minus option for the CPU anymore. They were kind of fun. Sometimes.
Some do, but it feels like so many don't. These changes are necessary so there is a level ground to build up from. When you have the choice of changing 34 chars to be as broken as 2 characters, or changing 2 characters to even out with 34, the choice is pretty obvious, as this is t exactly easy work. I've been trying to learn PSA, and it's really not that easy, especially to someone with almost no coding experience.
EDIT: it's more than just the winning. It's a skilled player showing what a character is fully capable of that may not have been initially intended. Look at vBrawl MK. Do you think he was intended to be so broken? If Nintendo had the ability to patch and balance brawl, they likely would have, like so many other games do with things they never intended to function in such a broken way.
It's not just how well a character can play, but how accessible they are. Rob is actually not that hard to pick up and be good with, as I learned him ptetty well in less than a week, just to see if I could be as good as the top guy here with him. It really didn't take much to figure him out. It's no different from MK in brawl. He's easy to pick up and hard to master, but most people don't even need to master him to be a thorn in anyone's side.
I'm not trying to stir up an argument here. I'm just saying, I feel these changes were necessary to make these characters less of a no-brained threat, and more rewarding to those who can already use them well.
Well I can name quite a few characters that could use some of that ...
Again, I'm not disputing that ROB is a good character, or even that he's one of the best characters, I'm just trying to level the playing field coming from the opposite side of things, to bring everyone else up to par first and see how close we get. That's not to say there is no room for nerfs, but update after update of nothing but nerfs seems to me a bit excessive, although some of you find it to be a necessity.
My input:
I feel like ROB keeps getting nerfed every update. I never found him to be anymore broken than some of the other characters and things you guys let slide. Pretty soon he'll just be vBrawl ROB if you keep it up. I think he was fine a few updates ago, but if you insist otherwise, a least throw in a few buffs here and there from time to time.
Ivysaur was nerfed way too much. Almost all of his previously good attacks now suck and he's way weaker as a result. I think some of the nerfs should have been toned down a bit. Also, I flat out disagree that Ivysaur's powder attacks shouldn't have a flower element represented. After all, Ivysaur is part POISON type Pokemon and even has a POISONPOWDER attack in the games. You have the paralysis and sleep elements accounted for (STUN SPORE and SLEEP POWDER) so it was perfect that the flower effect was there representing poison. Fix this please.
Errr... If dealing 75% damage is drastically harder for you than fully charging Eruption, I can't tell if you play at an extremely low level or if you play against extremely low level players. The only way to actually fully charge eruption was to get a star KO, or sometimes hit the foe just barely too far out to recover (so they fall a ways before dying). Try anything like that and anyone from Sonic to Bowser will be on you in an instant (discounting stages like Corneria). Now, most lives your opponent will survive at least to 75%, even when you're a powerhouse like Ike. This means you're practically guaranteed NS mode during your opponent's life. As for the nerf to it's power, it was way too overpowered considering how near-effortless it was to hit with (especially on close-range characters).-snip-