Bowser, I feel, is a very strong character. His armor and grab strings make him a very fearsome foe up close. What about him needs to change? I personally feel his RR down throw needs to have knockback growth increased so that it doesn't have guaranteed follow ups for the full life of a stock. We've labbed it out, and RR down throw --> aerial side b --> Fsmash seems to be a true combo. The knockback of RR down throw is so minute and hitstun is so high that Bowser can just wait to see which way the opponent DI's after the throw, then jump and get the side b to plant them in the ground, which is a kill confirm to Fsmash at around 80% when the opponent can't mash out in time to avoid an uncharged Fsmash. We've labbed this out with a few players, and none have been able to DI far enough away after RR down throw to avoid the aerial side b. Additionally, none have been able to mash out of the ground plant in time to avoid the Fsmash once they get past 80%. If others can mash out of this, please educate me on your mashing techniques so I can pass it on to my players. Bowser is my main, but I don't enjoy winning a match off a RR down throw --> aerial side b --> Fsmash. Its too damaging and too easy to get. All it takes is a successful RR tech chase around 50-60%, and that seals the stock. Again, we've labbed this and haven't found a way out. If anyone labs this and finds it escapable, please inform me and I'll pass it on to my players. =] Also, please add any other Bowser feedback you have that could help make him better for 4.0f!