Reading over some things in the tier list thread made me think abut things. I coded Sheik to be a combo character who could easily score KOs when the time came. She fits this bill perfectly, but hearing that her uair and ftilt could be spammed to easily rack up damage bothers me. So, some things that need addressing are those two moves.
Ftilt- if it currently combos into itself too easily and allows her to walk people across the stage, then the proper change would in my opinion be to increase the growth. That way as the opponent gets more damaged, the move starts sending them farther away. Would this be a suitable fix?
Uair- I'm assuming this move is only overpowered because of how it functions. On a character with multiple jumps and easy off the roof kill potential it's hard to fix. Giving it growth or base would make it kill easier, while reducing either of those would make it combo into itself for longer. Set kb could be thing? Or it could have a different trajectory.
Does anything else seem to need nerfing? I'm a fan of her Ftilt jump cancel on hit but I wouldn't be against pushing it back a few frames to make it more punishable. (Even if only by Perfect Blocking or quick jab characters.)
Ftilt- if it currently combos into itself too easily and allows her to walk people across the stage, then the proper change would in my opinion be to increase the growth. That way as the opponent gets more damaged, the move starts sending them farther away. Would this be a suitable fix?
Uair- I'm assuming this move is only overpowered because of how it functions. On a character with multiple jumps and easy off the roof kill potential it's hard to fix. Giving it growth or base would make it kill easier, while reducing either of those would make it combo into itself for longer. Set kb could be thing? Or it could have a different trajectory.
Does anything else seem to need nerfing? I'm a fan of her Ftilt jump cancel on hit but I wouldn't be against pushing it back a few frames to make it more punishable. (Even if only by Perfect Blocking or quick jab characters.)