Mariosonicman1
Well-Known Member
now that that is cleared up. who thinks pichu is gonna become super powerful in the next release?
the changes sound a bit interesting
the changes sound a bit interesting
This deals with Minus because...?Anyone want to help me milk my cat? It's breakfast time.
now that that is cleared up. who thinks pichu is gonna become super powerful in the next release?
the changes sound a bit interesting
So...Pichu is a ReDead?4.0 Pichu, in the right hands, is a devastating monster. He takes skill to use, but once he gets there he can get on you and refuse to leave until you are dead.
you make it sound like pichu is gonna scream at you with its adorable cry and freeze you in place..... i like that idea alot XPSo...Pichu is a ReDead?
Gold is the best player on these forums and he plays nearly every character at a high skill level. His opinion cannot be simply swept under the table simply because he doesn't main Ike. This arguement is moot anyway since NSM in it's current form is being removed, and will be replaced with a version where Ike is simply faster while retaining the same power, which is much more dangerous in my opinion.
I wasn't disregarding his opinion. If you pay attention to my wording you'll see that I was merely seeking validation and despite his opinion, held my own.
Also, where have you heard that these will be the changes being made to Ike?
Waaaaaaaaaaay back in this thread somewhere [it might be the first page, but I think it's one that's a ways in], Pin Clock [head of development] made an announcement where he gave us a partial changelist [with some stuff omitted and everything subject to change]. One of the changes to Ike was something along the lines of "NSM mode being revamped, Ike can once again store Eruption [independent of NSM]".
The devs mentioned (talked about it for about 5 minutes iirc) it during during the first dev stream.
I'm all for this.when you mention redead, it kinda makes me wish there was a stage where some of the subspace enemies would appear on it as stage hazards.
Meta Knight can trash on anyone in the air if you play very sticky, and just chase them around in the sky stuffing aerials.
By the way, will Pit and Olimar be receiving nerfs of some sort? They're two characters whose performance is almost independent of whom they play against, with few exceptions. Where many characters oftentimes have a mismatch, it doesn't seem as though it applies to these characters.
I mean, as Olimar a person can literally just evade while b an side-b spamming, since Pikmin launch now.
And Pit has just about so many incidental kill moves, that it puts characters to shame. He can literally hang from the ledge and only a ttack b jumping off and shooting arrows. If his opponent is holding on to the ledge, he can easily just up-b next to them to spike them, where as any other character would require more skill to do so. Add to this the fact that his side-b has a wind effect, and he seems incredibly difficult to counter. I had been able to play Bowser against my friend's Pit until he decided to stay two character spaces away from me at all times and attack while my back was turned during my super armor moves.
ik that Pit was actually MORE broken in the past, but it still seems as though he simply rules the air. I understand that he's an angel, but no other character has as much air game as he does. Are there any sure-fire counters with for him?