The updates to Global Fall, Jump, and Hop Speeds, as well as 'Dorf's Jump and Hop V(elocity?) are welcome changes. Now it feels much better to move around in the air as Ganondorf. I appreciate that my suggestion to give the old "Energy Ball" Gandouken another chance has been taken, but I'm concerned that it has been weakened a bit too much. It definitely needed a decrease to hitbox size and damage, but this Nerfed version of the Energy Ball seems like too much of a downgrade compared to the "Dark Wave" Gandouken. The smaller hitbox has a much harder time "catching" opponents are carrying them along, and it looks too easy for caught foes to fall out of the orb. Try tossing one at an opponent standing right next to 'Dorf, and see how simple it is for him to escape (towards 'Dorf). If someone would tell me how I can modify Gandouken's properties, as well as how they were changed from 3.Q to 4.0BC, I'd appreciate it. I want to tinker with the attributes myself. I said that if we reverted Gandouken back to 3.Q, 'Dorf should be able to reflect the projectile -- since that ability was not added, Energy Ball is a major step down against characters who can reflect (Dark Wave 'Douken could not be reflected back at 'Dorf). If we keep the Energy Ball Gandouken, 'Dorf should be able to reflect it with something... Maybe Jab, or a Neutral B windup cancel into Cape? A+B could be the input. I see that it's safe to use Energy Ball Gandouken offstage again, thanks to the midair momentum stall and partial endlag cancel. Meanwhile, Warlock Punch is still suicidal offstage unless you land it. It's good to see at least half of 'Dorf's Neutral B is usable offstage again... but this makes me wish the whole move was safe. Did I ever suggest that we simply make AERIAL Warlock Punch have the same midair "stall" that Gandouken has, at the price of reducing the damage from 666% to 66% or even vBrawl's 32%? That would make the move non-suicidal offstage, at least, and it would still KO except at low percents. Personally, I'm thinking that both WP and 'Douken should have a bit of "pop-up" and "momentum stall" similar to the way Ryu's aerial Hadouken pops him up and stalls him in Smash 4. The current amount of momentum stall on 'Douken is much better than it was in 4.0b, but it feels... floaty. Like Ganondorf just threw a punch while sinking in some water. I'd prefer to have the momentum stall work together with the pop-up to emphasize the power of the punch, while disregarding gravity. Sticky Friction! I'm glad we're experimenting with Ganondorf's Neutral B, but it still needs some major changes to be truly useful. I plan on making some minor tweaks of my own later, if anyone is interested. I'll discuss those over in the Custom Mods section when they're ready. Given that we have permission to use BronzeGreekGod's Project Ganondorf in whole or in part, I think it would be a shame to pass up that opportunity. Who wouldn't want some sword moves for 'Dorf in Minus? Please feel free to post your feedback on the King of Evil below! PSA: This thread is for discussion of the official 4.oBC Ganondorf. You can talk about what you do or do not like about him, but keep in mind that he is most likely not going to be changed much... So please try to keep your feedback civil and your suggestions grounded, without getting too carried away.