Taunt-switched arrows sounds interesting, but then you'd have to do the same thing for Toon Link.
Making both characters' special arrows fire in a set order would probably be easier. Or maybe the arrow type could be controlled via Tilt?
Could Bomb Arrows only be fired if Link uses his Bow while holding a Bomb (using it as ammo)? Probably a bad idea, just curious if it's possible.
Toon Link's arrows aren't a DI trap where you just die if you've got the wrong DI at 70%. So no, you wouldn't, not even close.
Set arrow order is irrelevant for Tink - his arrows don't kill outright [well ok at 200% I guess but you'll die to almost anything then]. The issue is the extreme KB on his arrows combined with the inability to react to what arrow was fired to DI [as it seems to be].
Losing 6% for 2 frames would be a horrible trade off, just saying.
It would be a horrible trade off for his enemies, maybe (too extreme a buff). Link isn't really supposed to rack up damage with jab, he's supposed to use it to force people out of his space [for damage, you've got all of his tilts and smashes]. Faster jab = better able to escape tech chases and apply shield pressure, and it also helps him set up jab-grab better [which is an obscene amount of damage, and uthrow kills if I recall correctly]. If his jab is designed to be a damage-builder, it's just a redundancy in his moveset.
If there's any change I'm not okay with, it's making his bombs weaker.
Well that's a shame. I guess Peach is doomed to a nearly unwinnable Link MU then *shrugs*.
MegaSaturn99 hope you have a backup ready should there ever be a tournament we both enter...
Other changes I would be more likely to experiment with. Link doesn't really need to hitconfirm with bombs, that's Toon Link's thing.
There's no reason that 'being Toon Link's thing" means Link can't do it [they both can kill with boomerangs, albeit in different ways, they both have kill throws, they both pull bombs obscenely fast, they both throw projectiles, they both have good zairs... need I list more?]. It would address the issue of bombs killing waaaaaay too early [I'm sure
Pin Clock will agree with me that those things are obscenely powerful, in what's likely a bad way] without removing much KO power.
If you're not going to nerf Link's bombs or his close-quarters game, you've done a good job creating a character that is hugely frustrating to fight in a manner different from Sonic, but one that's also a lot more toxic to new players. Remember when people complained about Ganondorf being fast [yes, there was a thread on that <_<]? Link is much, MUCH worse with complaints like that [his basic design is already a n00b slayer, and that's why he was so awful in Brawl - Sakurai's dev team felt Melee Link was too good for the general audience so he got nerfed <_<].
Reducing bomb KB and increasing his close-quarters speed while reducing his overall damage output would lend him more to combos and interesting strings that set him up as the character you've tried to set Samus up as [and frankly, Samus is bland because her combos all end the same way, which I said earlier]. Right now, he's currently set up where you could win with just the B button, shield/dodge, and jab, which I frankly think is uninteresting design (he's got what you'd call Falcon syndrome, although we see Falcon differently)... he just doesn't have a reason to use some of his tools [uair, dtilt] because other tools just overshadow them so completely [bombs, jab]. This is technically unique in that unlike the rest of the cast, he'll juggle [but not combo] with projectiles, but that design just leaves a sour taste in my mouth when I look at Melee, PM, and Smash 4 Link, who all get great mileage out of both projectiles and close-up options, in ways that make using all your different options actually desirable.
Been re-worded very slightly be less harsh. Message is basically unaltered.