They aren't supposed to both connect. It's basically a sex attack but without the lingering hitbox. Like... Ness?
yes I'd prefer if it hit twice just for the animation's sake
and if the move becomes too strong you can always tone it down.
also on another note I was wondering if you could give me some insight on the jump cancel on the first hit of roy's f-air. It seems like the only noteworthy option out of the jump cancel is d-air (ken combo sorta)
Ken aka the King of Smash was a long time reigning champion of Melee. He invented alot of the tricks of Marth that are still relevant in brawl and minus. the Ken combo is Fair- jump -Fair-dair almost garunteed ko if you space it right. Doing it without the midar jump is a jumpless ken combo.Ken combos? Explain?
It's typically fAir>fAir>dAir. I've seen it done with 3 fAirs before, although that was just dumb luck with the opponent's DI.I always though the official Ken Combo was just fair -> jump -> dair, but a longer, oft-used version is SH fair -> land -> FH -> fair -> DJ -> dair. Works best if they DI in and you land tipper fairs because those send at a more vertical angle.
Jumpless Ken Combo is hard, they pretty much have to DI down or else they won't get hit by it.
Kienamaru said:Would you like me to add more frames during DED to allow the third hit to come out?