Search results

  1. ThePwnzr

    [PSA] ThePwnzr

    1) What skills can you provide for the team? (PSA programming, BrawlBox Animation, ASM coding, etc.) Intermediate skill in PSA creation/editing, minor BrawlBox texture editing, stage collision creation/editing (I don't know how to edit the polygons that make a stage, though I'm willing to...
  2. ThePwnzr

    4.1 Stage Collisions: (Almost) All of Them!

    [/SPOILER]
  3. ThePwnzr

    4.1 Stage Collisions: (Almost) All of Them!

    Brawl Minus 4.1 Stage Collisions Honestly, I was just bored. Color Code: Red: Ceiling Green: Wall Blue: Normal Floor Yellow: Passable Floor (Platform) Pink: Ledge White: Points where stage collisions connect Want to call me out for being lazy and not doing a stage, or better screenshots...
  4. ThePwnzr

    Brawl Minus 4.1 Changelog

    There are a few changes that weren't documented by this changelog. I'm not going to point any fingers as to who's fault that is, but I'm casually going to compile a list of true changes from 4.0BC to 4.1. ....Eventually.
  5. ThePwnzr

    Community Request Thread for the next version after 4.0BC

    Crouching out of a dash before a grab, like MelonKeepr said, is an amazing option for him. Though a better dash grab would be cool. Luigi's DownB connects fine, it's not 100% free though, you usually have to follow SDI. You can cancel near the end into any grounded attack. It's indeed great for...
  6. ThePwnzr

    Target Test Speedrun Times

    Kappa. Fox: Time: 3.91
  7. ThePwnzr

    Community Request Thread for the next version after 4.0BC

    What? Stocks on the top corner of the screen? Im not sure I understand. Unless you mean the visual difference between them and vBrawl, which sounds more logical....
  8. ThePwnzr

    Community Request Thread for the next version after 4.0BC

    I'd say a lot of people are already used to where the timer is, unfortunately. If you really want to move the timer, you can always put it at the top center like Melee, but putting it at the left might confuse people who already expect it at the right.
  9. ThePwnzr

    Community Request Thread for the next version after 4.0BC

    :pikachu: - Have the hits of f-air link more reliably into the final hit. I don't mind the combo shenanigans that comes with the current f-air, but there's times when I'd like to use the final hit instead of "combo-ability". In fact, it could potentially open more options for combos, since it'd...
  10. ThePwnzr

    Lolwhat.

    Lolwhat.
  11. ThePwnzr

    Community Request Thread for the next version after 4.0BC

    Personally, Fox's walljump cancel window on UpB needs to be changed from 1 frame to something longer. I'd say 10, so maybe it could be buffered? 1 frame is ridiculously short, especially for Minus.
  12. ThePwnzr

    Fox: Remade! (4.0BC, Fixed 3/21/17)

    Reposted from wrong category (Characters / Fox). Whoops. With this new update, Fox McCloud is ready to combo everyone back into B tier! ...Well, hopefully, at least. Moveset Rework for: Fox McCloud (Hey! Me again! Ya know, frame data guy?) I got really bored with the way Fox works. He's...
  13. ThePwnzr

    Community Request Thread for the next version after 4.0BC

    Marth's utilt doesn't cover the entirety of his sword. Changing the Z Offset on hitbox ID 3 (for both parts) to 5.5 instead of the 3.6 it currently is will fix this problem. It's a little minor, but potentially a bit of a deal. People trying to space for tipper will likely whiff all together...
  14. ThePwnzr

    Community Request Thread for the next version after 4.0BC

    Seems settled now, but I feel like I need to post this. Cant. Resist. Frame data. DK's UpB does indeed have super armor on it (from frames 5-16), however in the air it's intangible instead (Frame 1-6, with the initial hitbox coming out frame 4. Yay, invincible hitboxes!), so it's probably more...
  15. ThePwnzr

    Fox's Frame Data/Hitboxes | 4.0BC (Updated 4/7/17)

    Yeah, I'm likely going to wait for the update before I do any more. I might do one or two more characters, but the major revision seems very close.
  16. ThePwnzr

    Fox's Frame Data/Hitboxes | 4.0BC (Updated 4/7/17)

    Oh, whoops. Intangible doesn't sound like the kind that's non-hittable to me... will fix.
  17. ThePwnzr

    Fox's Frame Data/Hitboxes | 4.0BC (Updated 4/7/17)

    THE TRUTH IS HERE! ....Pretty much, at least. UPDATE 4/7/17 Forgot some smash attack start-up numbers. Smash attack frame adjusted. Frame Data for: Fox McCloud Dictionary Frame: 1/60 of a second. ID System: Hitboxes with higher IDs have higher priority. 3 > 2 > 1 > 0. As in, if hitbox 1...
  18. ThePwnzr

    Hitboxes are cool, I guess.

    Hitboxes are cool, I guess.
Top