Fox: Remade! (4.0BC, Fixed 3/21/17)

Discussion in 'Custom Mods' started by ThePwnzr, Mar 11, 2017.

  1. ThePwnzr

    ThePwnzr THE Frame Data Guy Minus Backroom

    Messages:
    19
    Location:
    Pennsylvania
    Main:
    Reposted from wrong category (Characters / Fox). Whoops.

    With this new update, Fox McCloud is ready to combo everyone back into B tier!
    ...Well, hopefully, at least.

    Moveset Rework for: Fox McCloud

    (Hey! Me again! Ya know, frame data guy?)

    I got really bored with the way Fox works. He's barely like Melee Fox! Sure, he has Shine, and the noise, but what use is that if he can't do anything else? Some problems are just buffer. Hopefully that gets fixed next version!

    Whoo Hoo!

    Corruption is now fixed. Everything works as intended. Doesn't mean there isn't bugs!
    Download is also just the .pacs you will need.



    Walk Initial Velocity (0x000): 0.0 -> 0.1
    Walk Acceleration changed (0x004): 0.13 -> 0.05
    Walk Maximum Velocity (0x008): 2.3 -> 2.15

    Jump V Initial Velocity (0x038): 3.59 -> 4.55
    Hop V Initial Velocity (0x044): 2.57 -> 3.6
    Gravity (0x064): 0.175 -> 0.29
    Terminal Velocity (0x068): 1.831 -> 2.36
    Fastfall Terminal Velocity (0x084): 2.5634 -> 3.304

    Edge Jump V Velocity (0x0FC): 3.8 -> 4.7
    Walljump V Velocity (0x168) 3.3 -> 4.4

    UTilt:
    'Meh' quality Melee-like animation
    Frame data is effectively the same

    FAir:
    'Hover' effect removed
    5th hit possible to get from fullhop
    [​IMG]

    Hits 1-4:
    Moderately strong hits not intended to link (but probably can at low percents)

    ID = 0, Damage = 4, Angle = Sakurai, Base Knockback = 55, Knockback Growth = 110, Size = 6 (Foot)
    ID = 1, Damage = 4, Angle = Sakurai, Base Knockback = 55, Knockback Growth = 110, Size = 5 (Knee)
    ID = 2, Damage = 3, Angle = Sakurai, Base Knockback = 55, Knockback Growth = 110, Size = 4 (Hip)

    Hit 5 (Has a stronger, electric hitbox on his foot that sends at a slightly lower angle)
    ID = 0, Damage = 7, Angle = 35, Base Knockback = 70, Knockback Growth = 115, Size = 6 (Foot)
    ID = 1, Damage = 5, Angle = Sakurai, Base Knockback = 55, Knockback Growth = 110, Size = 5 (Knee)
    ID = 2, Damage = 4, Angle = 145, Base Knockback = 55, Knockback Growth = 110, Size = 4 (Hip)

    BAir:
    'Meh' quality Melee-like animation
    Now a sex kick, fully Sakurai. The very beginning is stronger than the rest

    UThrow:
    Sped up by 1.3x to match Melee speed
    Attempted to give similar hitstun to Melee
    70 Base Knockback, 43 Knockback Growth

    UpB:
    Moved the hitbox (Strong and weak) up to his head instead of his body
    Walljump window changed from 1 frame to 10 frames

    Shine (DownB Hitbox)
    Size: 6 -> 7.5 (To match Melee)
    [​IMG]

    USmash:
    IASA Frame 35 (out of 46)

    DSmash:
    IASA Frame 38 (out of 48)


    Download:
    FitFox.pac
    FitFoxMotionEtc.pac
     
    Last edited: May 23, 2017
  2. Darxmarx

    Darxmarx The Learning Star Warrior

    Messages:
    536
    Location:
    Pop Star

    B- FC:
    5117-0129-8473
    Main:
    Nice job on creating this! It's always fun to see others' custom builds, especially when they make noticeable changes to movesets.
    Keep in mind that I'm not a native Fox player, so my feedback may not be as insightful as others.
    First off, the animation changes are pretty nicely done. Even though utilt's animation change is all that it received, I appreciate that it adds to the Melee-style you're going for.

    If your emphasis was really just to make Fox resemble his Melee incarnation more, then your changes to fair get the job done nicely. Making the final hit actually have more meaningful knockback is pretty neat. However, I think I prefer Minus' fair as it is, as its hovering effect and combo allows for some movement/positioning shenanigans as well as a follow-up into an uair or some other aerial maneuver.

    The bair change is rather interesting. The Melee bair combined with your Fox's physics mesh together nicely. I wouldn't mind trying it out with Minus Fox's physics, either. Honestly, I'm not enough of a Fox player to say which bair, Melee's or Minus', is more useful overall, but I do enjoy the bair you have implemented.

    Every other change I'm pretty indifferent to, as I simply do not know enough about Fox in general to make any bold judgment calls. I'll leave it up to others if the shine, usmash, and dsmash buffs are truly warranted.
     
    Thor likes this.
  3. Farkus

    Farkus Retired

    Messages:
    79
    Location:
    Lawrence
    B- FC:
    3399-0257-8832
    Main:
    I like these changes, they look like they would be a lot of fun.
     
    Thor likes this.
  4. sealedinterface

    sealedinterface New Member

    Messages:
    17
    Main:
    The second link is to the wrong file. It links to FitFox.pac, not FitFoxMotionEtc.pac.
     
  5. Bladewolf_Darknight

    Bladewolf_Darknight Bladewolf "20XX" Darknight

    Messages:
    7
    Location:
    World 8 - Bowser's Castle
    B- FC:
    3914-4226-8143
    Main:
    Downloading it right now, i hope that also Falco can get the same treatment.
     

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