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  1. player_03

    Yoshi vs. Slopes

    After Yoshi's double jump, he goes into this animation until he stops rising. Normally he hits the apex of his jump and goes into his falling animation, but if he lands on a slope, the slope can continue to push him up. You'd think he'd land when he touched the ground, but no, apparently this...
  2. player_03

    [TAS] Who can go around Final Frustration?

    As I mentioned in the CCs, I don't think I did R.O.B. justice. At some point I'll make a follow-up video for him. Let me know if there's anyone else I messed up! I included some extra tricks with each character for two reasons: (1) because many of Minus's secrets aren't documented anywhere, and...
  3. player_03

    Pichu tech: upwards Fling

    Pichu's Fling can be B-reversed just like most other B moves. Within the first few frames after starting the move, if you press backwards on the control stick, Pichu will turn around and fly the other way. But this move has something odd about it. Normally if you try to B-reverse too late...
  4. player_03

    Pichu tech: faster healing

    As you know, Pichu heals while it crouches. What you might not know is, there's a way to dramatically speed up the process. When you crouch, the game starts a half-second timer. When the timer reaches 0, you heal, and then it starts a new timer for roughly 1.33 seconds. From then on, you only...
  5. player_03

    Eruption has a hitbox while charging

    I first encountered this a while back, and though I was able to reproduce it sometimes, I couldn't do so reliably. Today I sat down and tested, and discovered that it's actually quite simple. Ike's sword has a hitbox while he charges Eruption, but only for a few frames, and only if Ike is in...
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