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  1. SunderStorm

    Brawl Minus 4.0 Changelog Preview!

    I was hoping that Falcon's upsmash and/or sideB would see some love this patch. SideB should probably be a kill at 90-100 now that it isn't an anti projectile move. Upsmash is just too small.
  2. SunderStorm

    Fludd ending frames.

    So some time ago it was patched in that if Mario doesn't cancel his fludd in a certain amount of time he just gets tired and has to eat a shitton of endlag. Was there a specific reason for this? It doesn't really optimally hurt him since you want to cancel fludd pretty much every time anyways...
  3. SunderStorm

    The slow lasers. THEY BURN!

    Screw slow moving projectiles that stay onscreen for a long time in general. Falco slow lasers, Wolf slow lasers, Gandouken, TL arrows, I hate them all. They may or may not be individually problematic but they're all super unfun to play against.
  4. SunderStorm

    Most OP version of each character?

    1.0 Luigi was nuts. His aerial maneuverability was insane and his fair was just demonic. 1.0/1.6 Samus with ice missiles was nuts. She could ice missile you into dair/bair guaranteed. I think the version of Falcon right before they nerfed his upSmash his the strongest. Not by much over the...
  5. SunderStorm

    I uploaded some matches between me and Thor

    Recorded using a home grown potato as a capture card so please excuse the quality. Generally we only recorded matches that had something interesting (usually a combo) happen. Yes I know I use dash attack too much. Yes I know I mess up throw follow ups a lot. Yes I know I don't nair enough. Thor...
  6. SunderStorm

    Brawl Minus 3.Q is all Qued up and ready to go!

    Hey would you mind writing a bit on how to play DK like what I did for Falcon? I'm curious to know what DKs general options are. I just use dash attack and his tilts a lot. Also the reason I said that is because I'm in conflict with one of my friends on how DK "should" be played. I more or...
  7. SunderStorm

    Brawl Minus 3.Q is all Qued up and ready to go!

    Well if you're just throwing barrels 24/7 then yeah that's kinda annoying. Otherwise even shenanigans like stage spike cargo throws is acceptable to me.
  8. SunderStorm

    Brawl Minus 3.Q is all Qued up and ready to go!

    The problem is that when you're dilting his arrows you're not fighting TL, which leaves him open to be doing whatever he damn pleases, which might be putting another arrow, throwing a bomb, or throwing a boomerang. If he's good, he'll just peg you with a boomerang while you're busy with his...
  9. SunderStorm

    Taking money match/pride match challenges

    So yeah Thor and I up in UIUC. There's no minus competition here otherwise so I'm dying for new people to play against. I'm gonna be coming back to Austin TX if someone wants to meet over winter break.
  10. SunderStorm

    Brawl Minus 3.Q is all Qued up and ready to go!

    I've had the opinion for an long time that TL is actively making this game worse. He's just straight up infuriating. I see hardly any counter-play against his arrows unless you have a reflector. You're forced to tiptoe around his arrows and whenever you get hit by one he'll just put down...
  11. SunderStorm

    Brawl Minus 3.Q is all Qued up and ready to go!

    We wear our forum tags in real life just in case this might happen. More realistically though I was recruiting/advertising for my gaming club at the university. Thor came up wanting to talk about Smash so Brawl Minus came up and we figured things out from there.
  12. SunderStorm

    Brawl Minus 3.Q is all Qued up and ready to go!

    Anyone want to explain when exactly you can crouch cancel out of a dash? It's just after the initial dashing animation right? I still find it hard to distinguish the boundary of when I should hit that reverse quarter circle though. Too often I try to do a crouch canceled grab out of dash too...
  13. SunderStorm

    100 Things You Probably Didn't Know About Brawl-

    89. Link can shield bash by holding B during shield and pressing forward. It's a 3% dmg tripping shield bump.
  14. SunderStorm

    Brawl Minus 3.Q is all Qued up and ready to go!

    Back when Bowser had heavyarmor on everything, Bowser vs Pikachu was like 95-5 in favor of Bowser in my experience lol. CF vs Bowser is pretty hard in favor of CF imo. CF has the speed to run circles around Bowser and Bowser is just straight up knee fodder.
  15. SunderStorm

    Brawl Minus 3.Q is all Qued up and ready to go!

    So I just played this patch in a 8-9 hour session with my friends. Sheik's whip is awesome. I did a midair whip into up-B for a KO. That was hilarious. Whip actually useful?! Blasphemy! Sakurai will have your soul! Castlevania whip indeed, all we need now is that signature flicking motion...
  16. SunderStorm

    Brawl Minus 3.Q is all Qued up and ready to go!

    Am I the only one that's unsatisfied with the abysmal about of PR that Brawl Minus has? This patch was released and all it got on /r/smashbros was a post that got 10 upvotes. Discussion about this game is basically zilch in the general community. It's pretty silly to see that Super Smash Bros...
  17. SunderStorm

    Brawl Minus 3.5 has arrived!

    I'm a Falcon main, and I like his new fall speed. I feel like fastfall stomp is a better tool now. I end up killing myself sometimes but that's probably just because I haven't adapted to the new speed completely yet. I kind of miss the janky uSmash that he had before because I used it as a...
  18. SunderStorm

    Brawl Minus 3.5 has arrived!

    So I have some feedback regarding Roy. Overall, he's great and very cool. I love his fair and all of his smash attacks (dat uSmash). That being said though, there seem to be some weird or unclear things about him. His aerial side-B doesn't hit grounded targets most of the time (can still hit if...
  19. SunderStorm

    New Footstool Triggers code: COMPLETE! (v2 Final)

    Indeed, I am left handed, but I don't actually think that's the reason why I use X/L the way I do though. X was just an arbitrary choice, but I use L so that I don't have to coordinate between my left thumb and right index finger to roll. I have tried Y, and it's pretty much just the same as X...
  20. SunderStorm

    New Footstool Triggers code: COMPLETE! (v2 Final)

    Any chance we could get this to work with Y/R? I use L to shield/dodge and X to jump :/
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